Releases: mkscho63/sta
v1.1.0
This release includes fixing an error with the german translation file, adding Spanish as a language option, and completing the necessary upgrades for 0.8 Foundry release as well as maintaining compatibility for the time being with version 0.7.7-9 of Foundry.
v1.0.7
v1.0.6
This release contains some bug fixes, feature alterations based on feedback, and support for French.
- Adding Traits as a field on character sheets, similar to how it is already on Starships and Small Craft
- Fixing issue with General Talents not allowing you to access the Description field
- Fixing issue where weapons on Starships and Small Craft did not pull up challenge roll dialog when clicking the roll icon
- Fixing issue where challenge roll dialog for weapons was getting only weapon damage numbers and not including the value for the current character's security
- Removing logo and version number from main page based on user feedback
- Adding support for French, thanks to LeRatierBretonnien
- Adding thanks for translators to ReadME file
v1.0.4
This has some requests from users including:
German support
Additional fields for weapons, including hands (number used), escalation, opportunity,etc.
Automatically calculating damage based on base weapon damage + character/ship's security
Restyling the modals around these objects to better fit the new fields
Adding the ability to handle for various types of talents. Now talents can be of type General, House, Discipline, or Species. You can then set requirements based on those. This is to support future functionality to give warnings when a talent is used on an invalid actor.
-- Known issue, some talents have multiple discipline requirements, right now you can only track a single requirement. Choose the one most applicable to your situation for now as it is purely informative at this point. This should be fixed in next release.
Other various cleanup and bug fixing
v1.0.3
This has some requests from users including:
Additional fields for weapons, including hands (number used), escalation, opportunity,etc.
Automatically calculating damage based on base weapon damage + character/ship's security
Restyling the modals around these objects to better fit the new fields
Adding the ability to handle for various types of talents. Now talents can be of type General, House, Discipline, or Species. You can then set requirements based on those. This is to support future functionality to give warnings when a talent is used on an invalid actor.
-- Known issue, some talents have multiple discipline requirements, right now you can only track a single requirement. Choose the one most applicable to your situation for now as it is purely informative at this point. This should be fixed in next release.
Other various cleanup and bug fixing
v1.0.2
v1.0.1
Based on some reports from users, I have fixed a few issues that have been reported:
- Packs field on system.json was the wrong kind of empty. It is supposed to be an array but was listed as an object, causing some issues.
- Ships and Small Craft were not accounting for talents that increased their shields and power level. As a workaround until a better solution can be found, now they operate like the Resolute talent does for characters. The sheet watches for a Talent with the name "Secondary Reactors" or "Advanced Shields" exactly and updates the total if the talent is found.
v1.0.0 main release
This is as close to an official release as I think I'll get. There is still more work listed to do but as an initial effort I can consider this system feature complete on all mandatory tasks that I had listed out. The wiki has been updated with basic information to new users as well.
alpha-v0.0.4
Fixing a few things that came up from using the new publish options.
alpha-v0.0.3
This release includes a host of updates pulled from the create foundry project gulpfile to assist with developing locally and packaging a release.