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Releases: mkscho63/sta

v1.2.2

05 Jul 18:01
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  • Fixes for css incompatibility with previous version

v1.2.1

05 Jul 16:31
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  • Updated to replace all V12 deprecated functions and syntax, should now be fully compliant.
  • Small craft item drop-down menu improved, name appears as blank on opening sheet (TBD), but drop-down now working and updating.
  • Starship weapons "with scale" function now working.
  • Added new actor and weapons sheets for 2e based on quick start rules & Modiphius forum posts.
  • Maintains 1e functionality, no substantive or stylistic changes to 1e beyond updating for V12.
  • New translations were added in the language files at the bottom in English only currently if anyone can assist with translations.
  • Added option for dedicated focus roll (2x discipline value is critical success) to the task roll window.
  • If you use the LCARS UI module a couple of the new items won't look right, you can use the updated version at: https://raw.githubusercontent.com/tokeidlom/STA-LCARS-UI/main/src/module.json - Add image icon to injury on Actor sheets for 1e and 2e
  • Add description box to Values/Directives, Injuries/Damage Reports, & Focuses sheets
  • (Closes issue #107)
  • Added Shield / Stress Modifier field to Actor sheets, this is in case there are new talents in 2e that aren't hardcoded into the system, also as the system currently only has the English talent names listed in the code, this will allow anyone to manually adjust the value of Shields and Stress as required. (Closes / mitigates issue #86 & #20)
  • Proper fix for the smallcraftcontainer item, the dropdown now works properly with non depreciated function
  • Updating readme to add Calinstar as contributor and credited in thanks

v1.1.11

14 Jun 01:28
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This release should enable Foundry v11 support

  • Foundry v11 sheet crash from default item image stopgap
  • Delete confirm dialog switched to Foundry UI Dialog
  • Updates to allow testing on modern node versions
  • Adding Target as translate option for Roll Results
  • Allowing removal of limits to certain actor values via game settings
  • Adding in Include Scale as a weapon quality for ships and smallcraft

v1.1.10

20 Apr 15:07
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This includes several changes made by community supporters, thanks so much to them! I have cleared out a few of the issues that have been reported including issues #36 #49 #72 #71 #79 #80 #88 #84 and #83. I've also included the ability for Maximum Momentum to be customized in the game settings by user request.

Thanks to everyone who has reported issues and stuck with the system even though my updates are less than sporadic. Next objectives are to get ready for the next major Foundry update and to continue making my way through reported issues. Happy gaming!

What's Changed

New Contributors

Full Changelog: v1.1.9...v1.1.10

v1.1.9

12 Oct 01:51
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This release has a lot of changes and v10 Foundry compatibility. I have listed them below, thank you to everyone that submitted code and thank you to people for being patient while I got this out.

Changes:

  • Refactor and update to weapon rolling system (#69)
  • adding nationalization strings and changes to support new weapon chat message
  • Changed sheet scripts to treat characterweapons and starshipweapons the same as regular items and call on actor.js rollGenericItem.
  • Changed Actor.js to correctly use characterweapon items with roll.js performWeaponRoll().
  • Heavily overhauled roll.js. Created new helper functions to simplify repeated code, including generating strings from challenge dice, which is now down in multiple places. performWeaponRoll() now generates a nice weapon block for chat using the genericItemTemplate, and also generates the damage roll to append to it. I think it looks quite slick.
  • The genericItemTemplate() now takes an itemId string and appends it to an html element as an attribute named data-item-id to enable functions from the Maestro module.
  • i18n strings had to be changed for this new weapon roll display, this was done in a previous commmit.
  • Damage for weapon rolls is computed directly at roll time from the weapon's base damage stat and the owner's security stat rather than scraping the number off the character sheet HTML.
  • All rolls are now asynchronous, to match the upcoming changes in FoundryVTT. This will prevent depreciation warnings in the console, and breaking change headaches when the new version of FVTT comes out.
  • All files have been fixed to pass eslint.
  • This commit addresses outstanding bug/issues #36, #67, and #68
  • V10 update (#77)
  • Dealing with all deprecation warnings, and abstracting the default image.
  • More v10 corrections.
  • Changed 'name' to 'id' in the system json
  • Removed unnecessary leading slash from defaultImage
  • Replace sidebar LCARS deco with hard gradient (#63)
  • Use overlayed gradients to fix background
  • Fixing issue with build and tracker swapped to hiding at the bottom
  • Fixing more v10 compatibility issues
  • pt_BR Translation for this module (#76)
  • Patch fr.json (#73)
  • Update fr.json
  • v1.1.7
  • fixing a couple minor issues before releasing 1.1.7

v1.1.6

03 Mar 04:31
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This release removes the max limit for system values on starships and smallcraft.
Includes fixes from @codergal89 for:

  • Implementing DiceSoNice
  • Reimplementing the threat/momentum trackers to not use settings save (way more effective)
  • limiting the lookup scope for damage calculations

I am still trying to find a fix to the momentum tracker and sidebar styling not respecting the collapsed sidebar properly, as well as the reported issue where certain checks are rolling using the values of the last created token instead of the currently selected one. More to come on these hopefully soon. Thank you all for your patients and I hope you enjoy the system!

v1.1.5

02 Jan 23:55
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Updating with initial support for Foundry v9. This release technically contains both versions 1.1.4 and 1.1.5, I forgot to update the core version compatibility in the system.json and it was just easier to make another release.

Known Issue: CSS styling for sidebar and momentum/threat tracker render awkwardly (incorrect position and hiding) when sidebar is in collapsed mode. This is due to the sidebar now being contained in a ui-right div and no longer having direct access to the collapsed class as a sibling element. More trial and error are needed to fix this CSS issue.

v1.1.3

29 Nov 21:27
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Fixing incomplete bug fix from v1.1.3

v1.1.2

29 Nov 21:07
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Fixing issues with calculations on small craft

v1.1.1

05 Jul 22:55
1511c09
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This fixes an issue with systems on smallcraft and starships not being able to have values below 7.
sta-v1.1.1.zip