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Rampage reword #615

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shemetz opened this issue Nov 18, 2020 · 2 comments
Closed

Rampage reword #615

shemetz opened this issue Nov 18, 2020 · 2 comments

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@shemetz
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shemetz commented Nov 18, 2020

https://www.kryxrpg.com/maneuvers/rampage

Currently Rampage is a 1 mana maneuver that states:

As a bonus action, when you reduce a creature to 0 health with a melee attack, you can move up to half your speed and make an attack roll against a creature.

It's unclear what that last statement means - are you making an attack with the weapon you're holding, or making a special attack roll with some result, or something else?

The spreadsheet implies that this attack deals 1d8+4 damage. In that case, I am guessing it is either doing your normal weapon damage, or doing stamina + maneuver ability damage.

I suggest changing it to either be like Ricochet:

... make an attack roll against a creature. On a hit, the creature takes damage equal to the stamina die + your maneuver ability, of the type associated with your weapon, but no additional effects from hitting apply. If you miss by 4 or less, the target takes half as much damage.

Or be like Frenzy, costing 2 stamina:

... make a weapon attack against a creature.

(I think this would be better. Rampage would be just like Frenzy, with an added ability to move, but restricted to after killing and not scaling the same way)

@mlenser
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mlenser commented Nov 21, 2020

It lost some wording during the partial hit change. Fixed now

@mlenser mlenser closed this as completed Nov 21, 2020
@mlenser
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mlenser commented Nov 21, 2020

Rampage maneuver lost some wording when we switched to partial hits. It now deals damage based on stamina dice.

@mlenser mlenser reopened this Nov 21, 2020
@mlenser mlenser closed this as completed Nov 21, 2020
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