Game prototype(s)
Haskell
Latest commit 63847b0 Jun 12, 2011 @mlesniak Merge pull request #1 from yihuang/master
I've made minor changes to let drag'n'drop collision feels more naturally by setting proper the drag ball's velocity.
Permalink
Failed to load latest commit information.
LICENSE Cabal file for dependency/library management. Jun 8, 2011
Main.hs Merge pull request #1 from yihuang/master Jun 12, 2011
Makefile Inital commit. Jun 7, 2011
README.md Added installation description and full path to screenshot. Jun 10, 2011
Statistics.hs
TODO Bugfix: number of objects shown again. Jun 10, 2011
Tools.hs Inital commit. Jun 7, 2011
Window.hs Code cleanup. Jun 10, 2011
game.cabal
screenshot.png Add README.md and a descriptive screenshot. Jun 10, 2011

README.md

Game prototypes

You'll find here different game prototypes and tests about game development in Haskell (probably using OpenGL and Chipmunk). At the moment this repository contains the source for a demo of a box with balls, simulated with Chipmunk und visualized with OpenGL.

You can try the demo cloning or downloading the repository and typing

cabal configure
cabal build
./dist/build/game/game

Have fun!

Screenshot