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Game prototype(s)

branch: master

Merge pull request #1 from yihuang/master

I've made minor changes to let drag'n'drop collision feels more naturally by setting proper the drag ball's velocity.
latest commit 63847b04b6
Michael Lesniak authored June 12, 2011
Octocat-spinner-32 LICENSE
Octocat-spinner-32 Main.hs
Octocat-spinner-32 Makefile Inital commit. June 07, 2011
Octocat-spinner-32 README.md
Octocat-spinner-32 Statistics.hs
Octocat-spinner-32 TODO Bugfix: number of objects shown again. June 10, 2011
Octocat-spinner-32 Tools.hs Inital commit. June 07, 2011
Octocat-spinner-32 Window.hs Code cleanup. June 10, 2011
Octocat-spinner-32 game.cabal Chipmunk based physic simulation of balls. June 10, 2011
Octocat-spinner-32 screenshot.png
README.md

Game prototypes

You'll find here different game prototypes and tests about game development in Haskell (probably using OpenGL and Chipmunk). At the moment this repository contains the source for a demo of a box with balls, simulated with Chipmunk und visualized with OpenGL.

You can try the demo cloning or downloading the repository and typing

cabal configure
cabal build
./dist/build/game/game

Have fun!

Screenshot

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