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In the above game, some moves such as a "check" or last move Qb4 should have been Qb4# or at 23. Rxd8+ (signifying a check). Current implementation does not add '+' for a check or '#' for mate.
The text was updated successfully, but these errors were encountered:
You probably might be aware of this already but the pgn provided by chessjs library returns these symbols. Not sure if you are using the pgn generated by that library.
See as an example http://mliebelt.github.io/PgnViewerJS/examples/edit.html where check and mate symbols are included. I think the reason for that is, that they have to be included in the original pgn code. I will check that, and add it then. So the viewer should be robust enough to add the symbols that are given by the context (check or mate).
…y flag when reading moves, so check and mate symbols may be wrong in the notation. They will be written in the output in all cases by using the SAN of the moves, not the original notation.
…y flag when reading moves, so check and mate symbols may be wrong in the notation. They will be written in the output in all cases by using the SAN of the moves, not the original notation.
(cherry picked from commit f1357c4)
In the above game, some moves such as a "check" or last move Qb4 should have been Qb4# or at 23. Rxd8+ (signifying a check). Current implementation does not add '+' for a check or '#' for mate.
The text was updated successfully, but these errors were encountered: