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MealyFSM

Small and simple Mealy Finite State Machine implementation written in Swift.

Theory

In terms of: https://en.wikipedia.org/wiki/Mealy_machine

A Mealy machine is a 6-tuple (S, S0, Σ, Λ, T, G) consisting of the following:

  • a finite set of states S
    • ➡️ FSM.states
  • a start state (also called initial state) S0 which is an element of S
    • ➡️ FSM.start
  • a finite set called the input alphabet Σ
    • ➡️ FSM InputDataType constraint
  • a finite set called the output alphabet Λ
    • ➡️ FSMDelegate.OutputDataType constraint
  • a transition function T: SxΣ -> S mapping pairs of a state and an input symbol to the corresponding next state.
    • ➡️ Transition
      • The condition closure evaluates if it can be applied given the current state and input
      • The map closure applies the transition over the current state an input, it returns the new state data
  • an output function G: SxΣ -> Λ mapping pairs of a state and an input symbol to the corresponding output symbol.
    • ➡️ FSMDelegate.stateWillChange(from: S, to: S, with: Λ)

In some formulations, the transition and output functions are coalesced into a single function T: SxΣ => SxΛ

  • ➡️ This is true here

Features

  • There is only a single file
  • Implemented as a value type
  • Uses the Delegate pattern to send output
  • Uses Generics for input, output and associated data
  • Very simple public interface:
    • addState(id:)
    • addTransition(from:to:condition:map:)
    • start(from:)
    • input(data:)

Notes

In this implementation, each state can have associated data, of the type defined as the StateDataType generic param in FSM.

A change in the associated data of the current state is also considered a state change, despite the initial and final states have both the same id.

Installation

Simple way

Just drag and drop the MealyFSM.swift file to your project.

Nice way

  1. Drag MealyFSM.xcodeproj to your project in the Project Navigator.
  2. Select your project and then your app target. Open the Build Phases panel.
  3. Expand the Target Dependencies group, and add MealyFSM.
  4. Click on the + button at the top left of the panel and select New Copy Files Phase. Set Destination to Frameworks, and add MealyFSM.framework.
  5. import MealyFSM whenever you want to use MealyFSM.

Usage example

This example is based on the Candy Machine from http://www.jflap.org/tutorial/mealy/mealyExamples.html.

Suppose there are defined some constants for the state names, a Candy enum and a Coin enum somewhere.

The first step is to define the fsm states:

var fsm = FSM<Coin, DelegateType>()
fsm.addState(ZeroCents)
fsm.addState(FiveCents)
fsm.addState(TenCents)
fsm.addState(FifteenCents)

Then, we can add each supported transition for this prices list:

  1. Candy 0: $0.20
  2. Candy 1: $0.25
  3. Candy 2: $0.30
  4. Candy 3: $0.35
  5. Candy 4: $0.40

If the machine has $0 and you insert a quarter, then will give you a Candy 1, and the new state is $0 again.

fsm.addTransition(
  from: ZeroCents,
  to: ZeroCents,
  condition: { $1 == .quarter },
  map: { _ in (nil, .candy1) })

If the machine has $0 and you insert a nickel, the new state is $0.05.

fsm.addTransition(
  from: ZeroCents,
  to: FiveCents,
  condition: { $1 == .nickel },
  map: { _ in (nil, nil) })

If the machine has $0 and you insert a dime, the new state is $0.10.

fsm.addTransition(
  from: ZeroCents,
  to: TenCents,
  condition: { $1 == .dime },
  map: { _ in (nil, nil) })

If the machine has $0.05 and you insert a quarter, then will give you a Candy 2, and the new state is $0.

fsm.addTransition(
  from: FiveCents,
  to: ZeroCents,
  condition: { $1 == .quarter },
  map: { _ in (nil, .candy2) })

If the machine has $0.05 and you insert a nickel, the new state is $0.10.

fsm.addTransition(
  from: FiveCents,
  to: TenCents,
  condition: { $1 == .nickel },
  map: { _ in (nil, nil) })

If the machine has $0.05 and you insert a dime, the new state is $0.15.

fsm.addTransition(
  from: FiveCents,
  to: FifteenCents,
  condition: { $1 == .dime },
  map: { _ in (nil, nil) })

If the machine has $0.10 and you insert a dime, it will give you a Candy 0, but if you insert a quarter, will give you a Candy 3. In both cases, the new state is $0.

// This could be modeled as two transitions also
fsm.addTransition(
  from: TenCents,
  to: ZeroCents,
  condition: { $1 == .dime || $1 == .quarter },
  map: {
    switch $1 {
    case .dime?: return (nil, .candy0)
    case .quarter?: return (nil, .candy3)
    default: assertionFailure(); return (nil, nil)
    }
  })

If the machine has $0.10 and you insert a nickel, the new state is $0.15.

fsm.addTransition(
  from: TenCents,
  to: FifteenCents,
  condition: { $1 == .nickel },
  map: { _ in (nil, nil) })

If the machine has $0.15 and you insert a nickel, will give you a Candy 0. If you insert a dime, will give you a Candy 1. If you insert a quarter, will give you a Candy 4. In each case, the new state is $0.

// This could be modeled as three transitions also
fsm.addTransition(
  from: FifteenCents,
  to: ZeroCents,
  condition: {
    switch $1 {
    case .nickel?: return true
    case .dime?: return true
    case .quarter?: return true
    default: return false
    }
  },
  map: {
    switch $1 {
    case .nickel?: return (nil, .candy0)
    case .dime?: return (nil, .candy1)
    case .quarter?: return (nil, .candy4)
    default: assertionFailure(); return (nil, nil)
    }
  })

In order to be able to receive the machine output, you need to provide a delegate.

class MyDelegate: FSMDelegate {
  func stateWillChange(from sourceId: String, to targetId: String, with fsmOutput: Candy?) {
    if let output = fsmOutput {
      print("Output: \(output)")
    }
  }
}

let delegate = MyDelegate()
fsm.delegate = delegate

In this example, the FSM output is based only on the current state and input, the machine "has not memory", so the states have not associated data. Then, the map and condition functions for the transitions will always receive nil as first param. But there are more complex cases where you can store anything there.

Once you've defined the machine structure, it's ready to start and receive inputs.

fsm.start(from: ZeroCents)
fsm.input(data: .nickel)
fsm.input(data: .dime)
fsm.input(data: .quarter) // Output: c4
fsm.printStructure()

fsm.input(data: .quarter) // Output: c1
fsm.input(data: .quarter) // Output: c1
fsm.input(data: .quarter) // Output: c1

fsm.input(data: .nickel)
fsm.input(data: .quarter) // Output: c2

fsm.input(data: .dime)
fsm.input(data: .quarter) // Output: c3

fsm.input(data: .dime)
fsm.input(data: .dime) // Output: c0

You can look for more examples at the MealyFSMTests directory.

Feedback & contribution

  • You can use GitHub issues for reporting bugs or request new features.
  • Issues and pull requests are welcome.

License

Available under MIT license. See the LICENSE file for more details.

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Small and simple Mealy Finite State Machine implementation for Swift.

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