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texbase.cpp
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texbase.cpp
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// This code is in the public domain. See LICENSE for details.
#include "stdafx.h"
#include "texbase.h"
#include "debug.h"
#include "WindowMapper.h"
#include "resource.h"
#include "viewcomm.h"
#include "memmgr.h"
#include "frOpGraph.h"
#include <string.h>
static fr::bufferMemoryManager *texMemMgr = 0;
// ---- frTexture
frTexture::frTexture()
: w(0), h(0), handle(0), data(0), recalc(sFALSE)
{
w = h = 0;
handle = 0;
data = 0;
}
frTexture::frTexture(sU32 iw, sU32 ih)
: w(0), h(0), handle(0), data(0), recalc(sFALSE)
{
resize(iw, ih);
}
frTexture::frTexture(frTexture& x, sBool copy)
: w(0), h(0), handle(0), data(0), recalc(sFALSE)
{
resize(x.w, x.h);
if (copy)
this->copy(x);
}
frTexture::~frTexture()
{
if (handle)
texMemMgr->dealloc(handle);
}
void frTexture::resize(sU32 nw, sU32 nh)
{
if (nw != w || nh != h)
{
if (handle)
texMemMgr->dealloc(handle);
w = nw;
h = nh;
handle = texMemMgr->alloc(w * h * 4 * sizeof(sU16));
}
}
void frTexture::copy(frTexture &x)
{
ATLASSERT(w == x.w && h == x.h);
lock();
x.lock();
memcpy(data, x.data, w * h * 4 * sizeof(sU16));
unlock();
x.unlock();
recalc = sFALSE;
}
sU16* frTexture::lock()
{
sBool lost;
data = (sU16 *) texMemMgr->lock(handle, lost);
recalc |= lost;
return data;
}
void frTexture::unlock()
{
texMemMgr->unlock(handle);
}
// ---- frTexturePlugin
frTexturePlugin::frTexturePlugin(const frPluginDef* d, sInt nLinks)
: frPlugin(d, nLinks), data(0)
{
resize(256, 256);
clearParams();
}
frTexturePlugin::~frTexturePlugin()
{
if (!def->isNop)
FRSAFEDELETE(data);
}
void frTexturePlugin::resize(sU32 iw, sU32 ih)
{
if (!def->isNop)
{
if (data)
data->resize(iw, ih);
else
data = new frTexture(iw, ih);
}
targetWidth = iw;
targetHeight = ih;
dirty = sTRUE;
}
sBool frTexturePlugin::process(sU32 counter)
{
sU32 i;
sU32 numIn = 0;
fr::cSectionLocker locker(processLock);
if (counter>=4096) // bei dieser tiefe ist es fast definitive eine schleife
return sFALSE;
sU32 refWidth = 0, refHeight = 0;
for (i=0; i < nTotalInputs; i++)
{
frLink* lnk = input + i;
frPlugin* inPlg = lnk->plg;
if (!inPlg && lnk->opID)
{
frOpGraph::opMapIt it = g_graph->m_ops.find(lnk->opID);
if (it != g_graph->m_ops.end())
{
lnk->plg = it->second.plg;
inPlg = it->second.plg;
}
}
if (inPlg && inPlg->def->type == 0)
{
if (!inPlg->process(def->isNop ? counter : counter + 1))
return sFALSE;
frTexture* data = static_cast<frTexturePlugin*>(inPlg)->getData();
if (!data)
continue;
if (data->w != refWidth || data->h != refHeight)
{
if (!i)
{
refWidth = data->w;
refHeight = data->h;
}
else
return sFALSE;
}
const sU32 inputRevision = static_cast<frTexturePlugin*>(inPlg)->revision;
if (revision <= inputRevision)
dirty = sTRUE;
if (i < def->nInputs)
numIn++;
}
}
if (numIn < def->minInputs)
return sFALSE;
if (revision == 0)
dirty = sTRUE; // newly created ops are always dirty.
// nop operators use a slightly different processing
if (def->isNop)
{
if (dirty)
{
dirty = sFALSE;
if (!doProcess())
{
dirty = sTRUE;
return sFALSE;
}
updateRevision();
}
return sTRUE;
}
frTexture* myData = getData();
if (!myData)
return sFALSE;
if (def->nInputs == 0 && !def->isSystem) // generator?
{
refWidth = targetWidth;
refHeight = targetHeight;
}
if (refWidth != myData->w || refHeight != myData->h)
resize(refWidth, refHeight);
sBool locked=sFALSE;
if (dirty || counter==0)
{
myData->lock(); // make sure we got space for our data
dirty |= myData->recalc;
locked = sTRUE;
}
if (dirty)
{
static sChar msg[256];
sprintf(msg, "processing %s", def->name);
::PostMessage(g_winMap.Get(IDR_MAINFRAME), WM_SET_ACTION_MESSAGE, 0, (LPARAM) msg);
dirty = sFALSE;
for (i = 0; i < nTotalInputs; i++)
{
frPlugin* inPlg = input[i].plg;
if (inPlg && inPlg->def->type == 0)
{
inPlg->process(0);
frTexture* data = static_cast<frTexturePlugin*>(inPlg)->getData();
if (data)
data->lock();
}
}
if (!doProcess())
dirty = sTRUE;
if(this == (frTexturePlugin *) 0x00f00cb0)
fr::debugOut("processed starget real dirty %d\n",numIn);
updateRevision();
for (i = 0; i < nTotalInputs; i++)
{
frPlugin* inPlg = input[i].plg;
if (inPlg && inPlg->def->type == 0)
{
frTexture *data = static_cast<frTexturePlugin*>(inPlg)->getData();
if (data)
data->unlock();
}
}
}
if (locked)
{
myData->recalc = sFALSE;
myData->unlock();
}
return sTRUE;
}
// ---- interface routines
void frInitTextureBase()
{
texMemMgr = new fr::poolBufferMemoryManager(96*1048576L);
}
void frCloseTextureBase()
{
delete texMemMgr;
}