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- San Francisco, CA
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"
Forked from ispc/ispc
Intel SPMD Program Compiler
Command-line backup system
Forked from tunabrain/tungsten
High performance physically based renderer in C++11
132 contributions in the last year
Created an issue in disneyresearch/jeri that received 3 comments
I think I'm just doing what the docs tell me to do, but I'm seeing strange behavior. Repro steps: Check out and build jeri Copy bug.html.txt to th…