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  1. Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++ 3.3k 886

  2. Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

    C++ 944 331

  3. Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"

    C++ 63 27

  4. Example scenes for pbrt-v4

    59 4

  5. Forked from ispc/ispc

    Intel SPMD Program Compiler

    C++ 30 3

1,027 contributions in the last year

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Contribution activity

November 1, 2020

mmp has no activity yet for this period.

October 2020

Created an issue in mmp/pbrt-v4 that received 1 comment

"coateddiffuse" material too dark when rendered with path integrator.

The attached test case seems to indicate bug in either the layered bxdf or in its handling in integrators... Summary: Both the lightpath integrato…

1 comment

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