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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"
Forked from ispc/ispc
Intel SPMD Program Compiler
Forked from halide/Halide
a language for image processing and computational photography
Forked from syoyo/tinyobjloader
Tiny but powerful single file wavefront obj loader