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killeroo-gold.pbrt
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killeroo-gold.pbrt
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LookAt 200 250 70
0 33 -50
0 0 1
Camera "perspective"
"float fov" [ 38 ]
Film "rgb"
"string filename" [ "killeroo-gold.exr" ]
"integer yresolution" [ 1026 ]
"integer xresolution" [ 1368 ]
Sampler "halton"
"integer pixelsamples" [ 512 ]
WorldBegin
AttributeBegin
#Scale 1 -1 1
#LightSource "infinite" "integer nsamples" [ 8 ] # [64]
# "string mapname" "textures/skylight-morn.exr"
Material "diffuse"
"rgb reflectance" [ 0 0 0 ]
AreaLightSource "diffuse"
"rgb L" [ 50 50 50 ]
Translate 0 0 800
ReverseOrientation
# was 300
Shape "disk"
"float radius" [ 150 ]
AttributeEnd
AttributeBegin
CoordSysTransform "camera"
LightSource "distant"
"rgb L" [ 0.2 0.2 0.2 ]
AttributeEnd
AttributeBegin
Material "diffuse"
"rgb reflectance" [ 0.5 0.5 0.5 ]
Translate 0 0 -140
Texture "grid" "spectrum" "imagemap"
"string filename" [ "textures/lines.png" ]
Texture "sgrid" "spectrum" "scale"
"float scale" [ 0.5 ]
"texture tex" [ "grid" ]
Material "diffuse"
"texture reflectance" [ "sgrid" ]
Shape "trianglemesh"
"point2 uv" [ 0 0 5 0 5 5 0 5
]
"integer indices" [ 0 1 2 2 3 0 ]
"point3 P" [ -400 -400 0 400 -400 0 400 400 0 -400 400 0 ]
Shape "trianglemesh"
"point2 uv" [ 0 0 5 0 5 5 0 5
]
"integer indices" [ 0 1 2 2 3 0 ]
"point3 P" [ -400 -400 0 400 -400 0 400 -400 1000 -400 -400 1000 ]
#Shape "trianglemesh" "point P" [ -400 400 0 400 400 0
# 400 400 1000 -400 400 1000 ]
# "float uv" [ 0 0 5 0 5 5 0 5 ]
# "integer indices" [ 0 1 2 2 3 0]
#Shape "trianglemesh" "point P" [ 400 -400 0 400 400 0 400 400 1000 400 -400 1000 ]
# "float uv" [ 0 0 5 0 5 5 0 5 ]
# "integer indices" [ 0 1 2 2 3 0]
Shape "trianglemesh"
"point2 uv" [ 0 0 5 0 5 5 0 5
]
"integer indices" [ 0 1 2 2 3 0 ]
"point3 P" [ -400 -400 0 -400 400 0 -400 400 1000 -400 -400 1000 ]
AttributeEnd
AttributeBegin
Material "conductor"
"spectrum k" [ "spds/Au.k.spd" ]
"spectrum eta" [ "spds/Au.eta.spd" ]
"float roughness" [ 0.002 ]
Include "geometry/killeroo3.pbrt"
AttributeEnd