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Exploring 3D space expansion using OpenGL based on the least resistance principle.

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mmtmn/zero-dimension-least-resistance-principle-universe-experiment

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multi-dimensional.c

  • gcc -o main main.c -lGL -lGLU -lglut -lm
  • ./main

or

  • gcc -o main main.c -lGL -lGLU -lglut -lm;./main

outside view

image image image

inside view

image

observations of multi-dimensional.c

  • more points = more spherical
  • less points = more web like view

control commands:

  • awsd to move

warning:

  • reduce number of points or depth if the program hangs after executing it

Files in the bin folder!

Containes 2d attempt in python, multi-dimensional with gravity and a post quantum theory by Jonathan Oppenheim.

  • The python attempt was interesting, but not what I was looking for to achieve here
  • the gravity version didn't make too much sense to me, which led me to the post quantum theory
  • the post quantum theory led me to create a separate repo, which had some cool and interesting results, the version on this repo is the precursor to that repository, which attempts to properly follow the research paper and what is proposed there!

multi dimensional.c with gravity

image

  • gcc -o multi-dimensional-with-gravity multi-dimensional-with-gravity.c -lGL -lGLU -lglut -lm
  • ./multi-dimensional-with-gravity

DISCLAIMER: Adding gravity here didn't make sense to me, at the end I found a really cool theory I ended up coding!

2d view (python)

image image image image image

postquantum theory of classical gravity (hypothesis by Jonathan Oppenheim)

image image image

DISCLAIMER: I ended up creating a new repository for this theory, it was too interesting, needed more attention to be more accurate to the research paper and ended up becoming 500+ lines of C code!

You can check the complete version of the postquantum theory of gravity here!

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Exploring 3D space expansion using OpenGL based on the least resistance principle.

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