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dlgedit: dialog editor for RPG

Dlgedit is a dialog editor and interpreter aimed for games which require advanced dialog feature such as branching, conditionals, and integration with effects.

It is made of two components:

  • the editor, a Qt application which allow designing dialogs without coding, and produces json files
  • the executor, a C# class that executes the dialog, that needs to be plugged into your game code.

It's main features are:

  • Tree representation of the dialog, with support for "goto".
  • Conditional nodes: a PC/NPC option can be hidden based on some conditions (quest state, PC stats, ...) using drag-and-droppable condition templates.
  • Effects: once displayed a node can perform some actions to change the game state (scrolling the screen, moving a character, ...). Effects can execute in parallel or sequentially.
  • Fast sequence mode for interactions without any branching.

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GUI and executor for creating complex dialog in RPG games

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