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plz add more info #1

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AIRSHIT opened this issue Feb 27, 2018 · 2 comments
Open

plz add more info #1

AIRSHIT opened this issue Feb 27, 2018 · 2 comments

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@AIRSHIT
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AIRSHIT commented Feb 27, 2018

I am using your data to update the data in https://loadout.ink, but i meet some troubles.
loadout.ink using a parameter call "baseSpeed" in weapon, it means the squid's moving speed when it hold the weapons(i think), which doesn't exist in your data. can u get this parmeter and update into your data?
my english isn't that good, so thanks to reading. :)

@mntone
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mntone commented Feb 28, 2018

Hi, AIRSHIT.

1) Swim Speed

It can substitute for weight parameter. We classify the weight class in the swim speed.

Weight ↔︎ Swim Speed mapping:

Weight Class Normal Swim Speed equip Ninja Squid
Light 2.02 1.82
Medium 1.92 1.73
Heavy 1.74 1.57
  • Don't use swim speed up ability!
  • Unit: DU/f

For example, E-liter 4K is heavy weight class. So, its swim speed is 1.74 DU/f without swim speed up ability.

{
	"eliter_4k": {
		"key": "eliter_4k",
		"type_key": "charger",
		"subtype_key": "charger",
		"sub_key": "ink_mine",
		"special_key": "ink_storm",
		"special_points": 170,
		"unlocked_rank": 20,
		"cost": 13900,
		"weight": "heavy",
		"ink_consumption": 0.25,
		"status": {
			"range": 96,
			"charge_speed": 20,
			"mobility": 15
		},
		"released_at": "2017-07-21T00:00:00Z"
	}
}

2) Run Speed (called baseSpeed in loadout.ink script)

It is difficult for me to examine run speed. Its parameter often change at every update. So, I have no plan to add run speed.

I added run speed params. 9e3c31f

  • Run Speed: run_speed
  • Dash Speed in Roller: dash_speed (maximum run speed when rolling)
  • Run Speed in Charge: run_speed_in_charge (run speed when charging in Splatling/Brella)

Thanks.

@AIRSHIT
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AIRSHIT commented Feb 28, 2018

Well i guess i have to find the other way, and thanks for answering my question!

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