Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mesh '' has more than the 8 submeshes. Extra submeshes will be ignored. #186

Closed
adamsw opened this issue Jan 6, 2022 · 4 comments
Closed
Assignees
Labels

Comments

@adamsw
Copy link

adamsw commented Jan 6, 2022

NOTE:
Now version(3.3.9) Just use root uiparticle.
but Unity be warning[Mesh '' has more than the 8 submeshes. Extra submeshes will be ignored.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Coffee.UIExtensions.UIParticleUpdater:Refresh (Coffee.UIExtensions.UIParticle) (at Assets/ThirdParty/UIParticle/Scripts/UIParticleUpdater.cs:85)
Coffee.UIExtensions.UIParticleUpdater:Refresh () (at Assets/ThirdParty/UIParticle/Scripts/UIParticleUpdater.cs:54)
UnityEngine.Canvas:SendWillRenderCanvases ()] if prefab is huge.

Environment (please complete the following information):

Unity version: [e.g. 2020.3.23f1c1]

@adamsw adamsw added the bug Something isn't working label Jan 6, 2022
@mob-sakai
Copy link
Owner

ref: #152

@HiLingluan
Copy link

so did i

github-actions bot pushed a commit that referenced this issue Jun 18, 2022
# [4.0.0-preview.1](3.3.12...4.0.0-preview.1) (2022-06-18)

### Bug Fixes

* correct world space particle position when changing screen size ([c6644a2](c6644a2))
* keep properly canvas batches ([d8e96e6](d8e96e6))

### Features

* adaptive scaling for UI ([aa0d56f](aa0d56f))
* add overlay window for UIParticle ([7b21c50](7b21c50))
* add particle attractor component ([386170c](386170c))
* mesh sharing group ([9afeebf](9afeebf))
* random mesh sharing group ([4fa43ed](4fa43ed))
* support 8+ materials ([b76bf5a](b76bf5a)), closes [#122](#122) [#152](#152) [#186](#186)

### BREAKING CHANGES

* If you update to v4, you may be required to adjust your UIParticle.scale.
@github-actions
Copy link

🎉 This issue has been resolved in version 4.0.0-preview.1 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

github-actions bot pushed a commit that referenced this issue Jun 21, 2022
# [4.0.0](3.3.12...4.0.0) (2022-06-21)

### Bug Fixes

* correct world space particle position when changing screen size ([c6644a2](c6644a2))
* keep properly canvas batches ([d8e96e6](d8e96e6))

### Features

* adaptive scaling for UI ([aa0d56f](aa0d56f))
* add overlay window for UIParticle ([7b21c50](7b21c50))
* add particle attractor component ([386170c](386170c))
* display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream ([59221d5](59221d5))
* mesh sharing group ([9afeebf](9afeebf))
* random mesh sharing group ([4fa43ed](4fa43ed))
* support 8+ materials ([b76bf5a](b76bf5a)), closes [#122](#122) [#152](#152) [#186](#186)

### BREAKING CHANGES

* If you update to v4, you may be required to adjust your UIParticle.scale.
@github-actions
Copy link

🎉 This issue has been resolved in version 4.0.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

LionelPerrault added a commit to LionelPerrault/Unity-Particle that referenced this issue Jul 25, 2023
# [4.0.0-preview.1](mob-sakai/ParticleEffectForUGUI@3.3.12...4.0.0-preview.1) (2022-06-18)

### Bug Fixes

* correct world space particle position when changing screen size ([c6644a2](mob-sakai/ParticleEffectForUGUI@c6644a2))
* keep properly canvas batches ([d8e96e6](mob-sakai/ParticleEffectForUGUI@d8e96e6))

### Features

* adaptive scaling for UI ([aa0d56f](mob-sakai/ParticleEffectForUGUI@aa0d56f))
* add overlay window for UIParticle ([7b21c50](mob-sakai/ParticleEffectForUGUI@7b21c50))
* add particle attractor component ([386170c](mob-sakai/ParticleEffectForUGUI@386170c))
* mesh sharing group ([9afeebf](mob-sakai/ParticleEffectForUGUI@9afeebf))
* random mesh sharing group ([4fa43ed](mob-sakai/ParticleEffectForUGUI@4fa43ed))
* support 8+ materials ([b76bf5a](mob-sakai/ParticleEffectForUGUI@b76bf5a)), closes [#122](mob-sakai/ParticleEffectForUGUI#122) [#152](mob-sakai/ParticleEffectForUGUI#152) [#186](mob-sakai/ParticleEffectForUGUI#186)

### BREAKING CHANGES

* If you update to v4, you may be required to adjust your UIParticle.scale.
LionelPerrault added a commit to LionelPerrault/Unity-Particle that referenced this issue Jul 25, 2023
# [4.0.0](mob-sakai/ParticleEffectForUGUI@3.3.12...4.0.0) (2022-06-21)

### Bug Fixes

* correct world space particle position when changing screen size ([c6644a2](mob-sakai/ParticleEffectForUGUI@c6644a2))
* keep properly canvas batches ([d8e96e6](mob-sakai/ParticleEffectForUGUI@d8e96e6))

### Features

* adaptive scaling for UI ([aa0d56f](mob-sakai/ParticleEffectForUGUI@aa0d56f))
* add overlay window for UIParticle ([7b21c50](mob-sakai/ParticleEffectForUGUI@7b21c50))
* add particle attractor component ([386170c](mob-sakai/ParticleEffectForUGUI@386170c))
* display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream ([59221d5](mob-sakai/ParticleEffectForUGUI@59221d5))
* mesh sharing group ([9afeebf](mob-sakai/ParticleEffectForUGUI@9afeebf))
* random mesh sharing group ([4fa43ed](mob-sakai/ParticleEffectForUGUI@4fa43ed))
* support 8+ materials ([b76bf5a](mob-sakai/ParticleEffectForUGUI@b76bf5a)), closes [#122](mob-sakai/ParticleEffectForUGUI#122) [#152](mob-sakai/ParticleEffectForUGUI#152) [#186](mob-sakai/ParticleEffectForUGUI#186)

### BREAKING CHANGES

* If you update to v4, you may be required to adjust your UIParticle.scale.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants