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If only Trail Material is used, it will not be displayed #294
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## [4.6.3](v4.6.2...v4.6.3) (2024-04-04) ### Bug Fixes * if only Trail Material is used, it will not be displayed ([2eff411](2eff411)), closes [#294](#294) * if UIParticle's parents do not have Canvas, an exception is thrown in OnEnable ([bfc6045](bfc6045)), closes [#300](#300) * particle size too small due to auto scaling ([2ec3748](2ec3748)), closes [#295](#295)
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## [4.6.3](v4.6.2...v4.6.3) (2024-04-04) ### Bug Fixes * if only Trail Material is used, it will not be displayed ([2eff411](2eff411)), closes [#294](#294) * if UIParticle's parents do not have Canvas, an exception is thrown in OnEnable ([bfc6045](bfc6045)), closes [#300](#300) * particle size too small due to auto scaling ([2ec3748](2ec3748)), closes [#295](#295)
🎉 This issue has been resolved in version 4.6.3 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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## [4.6.3](v4.6.2...v4.6.3) (2024-04-04) ### Bug Fixes * if only Trail Material is used, it will not be displayed ([2eff411](2eff411)), closes [#294](#294) * if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](e82c833)), closes [#300](#300) * particle size too small due to auto scaling ([2ec3748](2ec3748)), closes [#295](#295)
🎉 This issue has been resolved in version 4.6.3 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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## [4.6.3](v4.6.2...v4.6.3) (2024-04-04) ### Bug Fixes * if only Trail Material is used, it will not be displayed ([2eff411](2eff411)), closes [#294](#294) * if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](e82c833)), closes [#300](#300) * particle size too small due to auto scaling ([2ec3748](2ec3748)), closes [#295](#295)
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I just wanted to use it as a UI trailer, so I set the [Renderer--Render Mode] to [None] and found that the uiParticle was not displayed. But I remember the old version I used a long time ago could be used this way.
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