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release v3.2.0
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mob-sakai committed Jul 16, 2019
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12 changes: 12 additions & 0 deletions .github/FUNDING.yml
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# These are supported funding model platforms

github: # [mob-sakai]
patreon: mob_sakai
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with a single custom sponsorship URL
1 change: 0 additions & 1 deletion .gitignore
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# Packages
*.unitypackage
build.app
unity.log

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124 changes: 72 additions & 52 deletions Assets/Coffee/UIExtensions/UIEffect/CHANGELOG.md
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# Changelog

## [v3.2.0](https://github.com/mob-sakai/UIEffect/tree/v3.2.0) (2019-07-17)

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.1.0...v3.2.0)

**Breaking changes:**

- UICapturedImage: Immediate capturing option is removed as it does not work on many platforms [\#161](https://github.com/mob-sakai/UIEffect/issues/161)

**Implemented enhancements:**

- Add demo for Unity 2018+ and TMPro 1.2+ [\#166](https://github.com/mob-sakai/UIEffect/issues/166)

**Fixed bugs:**

- UIDissolve's "Reverse Play" option works only in OnEnable [\#183](https://github.com/mob-sakai/UIEffect/issues/183)
- CanvasGroup.alpha does not affect [\#180](https://github.com/mob-sakai/UIEffect/issues/180)
- UIShiny effect remain on screen after calling Stop\(\) [\#165](https://github.com/mob-sakai/UIEffect/issues/165)
- Material caching is not working properly [\#163](https://github.com/mob-sakai/UIEffect/issues/163)
- Add a null check to TMPro sprite asset material checking [\#176](https://github.com/mob-sakai/UIEffect/pull/176) ([Oskiii](https://github.com/Oskiii))

## [v3.1.0](https://github.com/mob-sakai/UIEffect/tree/v3.1.0) (2019-03-10)

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.4...v3.1.0)

## Support TextMeshPro!

* All components are supported
* Advanced blur is supported for Unity 2017.1+

![](https://user-images.githubusercontent.com/12690315/53533025-8495d800-3b3c-11e9-9e94-320f3ec7ad74.png)

For details to use, see [Usage with TextMeshPro](https://github.com/mob-sakai/UIEffect#usage-with-textmeshpro)

## Support TextMeshPro!

* All components are supported
* Advanced blur is supported for Unity 2017.1+

![](https://user-images.githubusercontent.com/12690315/53533025-8495d800-3b3c-11e9-9e94-320f3ec7ad74.png)

For details to use, see [Usage with TextMeshPro](https://github.com/mob-sakai/UIEffect#usage-with-textmeshpro)

**NOTE: Unity 5.x will not be supported in the near future**

**Implemented enhancements:**
Expand Down Expand Up @@ -61,19 +81,19 @@ For details to use, see [Usage with TextMeshPro](https://github.com/mob-sakai/UI

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.3...v3.0.0)

### New architecture: easier, faster and more beautiful.
* Simple & easy-to-use
* 20% faster
* High precision parameter

### Immediate capturing (UIEffectCapturedImage option)
* Capture the previous frame immediately without any camera.
* You no longer have to wait one frame to capture!
* *NOTE: LWRP, WebGL and Unity 5.x for iOS/Mac are not supported.*

### Advanced blur (UIEffect option)
* Remove common artifacts in the blur effect for uGUI.
![](https://user-images.githubusercontent.com/12690315/42547121-80134788-84fb-11e8-97a0-048bba9634ea.png)
### New architecture: easier, faster and more beautiful.
* Simple & easy-to-use
* 20% faster
* High precision parameter

### Immediate capturing (UIEffectCapturedImage option)
* Capture the previous frame immediately without any camera.
* You no longer have to wait one frame to capture!
* *NOTE: LWRP, WebGL and Unity 5.x for iOS/Mac are not supported.*

### Advanced blur (UIEffect option)
* Remove common artifacts in the blur effect for uGUI.
![](https://user-images.githubusercontent.com/12690315/42547121-80134788-84fb-11e8-97a0-048bba9634ea.png)
* It is effective for small padding size atlases, including dynamic fonts!

**Breaking changes:**
Expand Down Expand Up @@ -134,10 +154,10 @@ For details to use, see [Usage with TextMeshPro](https://github.com/mob-sakai/UI

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.7.1...v2.8.0)

* Create a screen transition!
![8 -08-2018 19-29-38](https://user-images.githubusercontent.com/12690315/43832265-dbdecc98-9b41-11e8-8ab5-9f49420a6a16.gif)

* Some updates make UIEffectCapturedImage easier to use!
* Create a screen transition!
![8 -08-2018 19-29-38](https://user-images.githubusercontent.com/12690315/43832265-dbdecc98-9b41-11e8-8ab5-9f49420a6a16.gif)

* Some updates make UIEffectCapturedImage easier to use!


**Implemented enhancements:**
Expand All @@ -163,10 +183,10 @@ For details to use, see [Usage with TextMeshPro](https://github.com/mob-sakai/UI

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.6.2...v2.7.0)

UIHsvModifier: Modify hue, saturation, and value as you like!
![](https://user-images.githubusercontent.com/12690315/43200006-d6e2bf54-904e-11e8-9f22-0c0f9ce5912f.gif)

* Note: `Hue` mode in UIEffect component will be obsolete in the near future. Please use UIHsvModifier component instead.
UIHsvModifier: Modify hue, saturation, and value as you like!
![](https://user-images.githubusercontent.com/12690315/43200006-d6e2bf54-904e-11e8-9f22-0c0f9ce5912f.gif)

* Note: `Hue` mode in UIEffect component will be obsolete in the near future. Please use UIHsvModifier component instead.
* Note: `Cutoff` and `Mono` mode in UIEffect component will be obsolete in the near future. Please use UITransitionEffect component instead.

**Implemented enhancements:**
Expand Down Expand Up @@ -201,13 +221,13 @@ UIHsvModifier: Modify hue, saturation, and value as you like!

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.5.2...v2.6.0)

Blurring effect has been improved about 6 times faster!
![](https://user-images.githubusercontent.com/12690315/41393724-08420b1e-6fe2-11e8-8741-721789c2d029.png)

You can change noise texture for dissolve effect from inspector or script!
![](https://user-images.githubusercontent.com/12690315/41397570-99bda636-6fef-11e8-827b-932d7a8e74c1.gif)


Blurring effect has been improved about 6 times faster!
![](https://user-images.githubusercontent.com/12690315/41393724-08420b1e-6fe2-11e8-8741-721789c2d029.png)

You can change noise texture for dissolve effect from inspector or script!
![](https://user-images.githubusercontent.com/12690315/41397570-99bda636-6fef-11e8-827b-932d7a8e74c1.gif)




**Implemented enhancements:**
Expand Down Expand Up @@ -242,11 +262,11 @@ You can change noise texture for dissolve effect from inspector or script!

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.4.1...v2.5.0)

Shiny effect has been update!

![v2.5.0](https://user-images.githubusercontent.com/12690315/40654533-8877c99c-6379-11e8-8ae7-b91995fc230b.gif)

* NOTE: `UIEffect.shadow***` will be obsolete in the near future. Please use `UIShadow` component instead.
Shiny effect has been update!

![v2.5.0](https://user-images.githubusercontent.com/12690315/40654533-8877c99c-6379-11e8-8ae7-b91995fc230b.gif)

* NOTE: `UIEffect.shadow***` will be obsolete in the near future. Please use `UIShadow` component instead.
* NOTE: `UIEffect.custom***` will be obsolete in the near future. Please use `UICustomEffect` component (experimental) instead.

**Implemented enhancements:**
Expand Down Expand Up @@ -279,9 +299,9 @@ Shiny effect has been update!

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.3.2...v2.4.0)

UIDissolve has been updated!

![v2.4.0](https://user-images.githubusercontent.com/12690315/40294019-a0bfb8aa-5d0e-11e8-8451-873502db6a99.gif)
UIDissolve has been updated!

![v2.4.0](https://user-images.githubusercontent.com/12690315/40294019-a0bfb8aa-5d0e-11e8-8451-873502db6a99.gif)
![editor](https://user-images.githubusercontent.com/12690315/40294212-9e1b1ce2-5d0f-11e8-88ce-78a8c0523dc2.png)

**Implemented enhancements:**
Expand All @@ -308,13 +328,13 @@ UIDissolve has been updated!

[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.2.0...v2.3.0)

New components has been available!

* **UIShiny** : Shiny effect WITHOUT Mask component. This will suppress extra draw calls and improve performance.
* **UIDissolve** : Dissolve effect WITHOUT material instancing. This will suppress extra draw calls and improve performance.
* **UIFlip** : Flip graphic horizontal/vertical.

![v2.3.0](https://user-images.githubusercontent.com/12690315/40706142-cb98d2d0-6427-11e8-96fc-5cc5fd9c553a.gif)
New components has been available!

* **UIShiny** : Shiny effect WITHOUT Mask component. This will suppress extra draw calls and improve performance.
* **UIDissolve** : Dissolve effect WITHOUT material instancing. This will suppress extra draw calls and improve performance.
* **UIFlip** : Flip graphic horizontal/vertical.

![v2.3.0](https://user-images.githubusercontent.com/12690315/40706142-cb98d2d0-6427-11e8-96fc-5cc5fd9c553a.gif)


**Implemented enhancements:**
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