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UICapturedEffectImage does not work with Lightweight Render Pipeline LWRP #125

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antpaw opened this issue Sep 4, 2018 · 5 comments
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@antpaw
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antpaw commented Sep 4, 2018

I think the shader doesn't work with LWRP and all my captured screenshots are blank. Thank you for looking into this.

@mob-sakai
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Hi @antpaw

That's interesting!
I will check it later.

@mob-sakai mob-sakai added the bug label Sep 4, 2018
@mob-sakai mob-sakai self-assigned this Sep 4, 2018
@mob-sakai
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mob-sakai commented Sep 10, 2018

This issue is reproduced.
With LWRP, Camera.AddCommandBuffer is not available...?

@mob-sakai
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To solve this issue, we need the IAfter*** interfaces.
https://github.com/Unity-Technologies/ScriptableRenderPipeline/tree/master/com.unity.render-pipelines.lightweight
These have not been released yet in PackageManager.

As an alternative, we can use Texture2D.ReadPixels, but performance will be poor.

@antpaw
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antpaw commented Sep 12, 2018

Thank you! I guess it will be published with 2018.3

@mob-sakai
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mob-sakai commented Sep 21, 2018

I found another solution for LWRP!
It will be released in v2.8.2, soon.

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