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UICapturedEffectImage does not work with 'ScreenSpace - Overlay' in edit mode #128

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Scarabay opened this issue Sep 15, 2018 · 2 comments
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@Scarabay
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Hello. I can't make it work with this UI mode. On enable canvas (or any child) with UICapturedEffectImage attached to it, an error appears:
[d3d11] attempting to ReadPixels outside of RenderTexture bounds! Reading (0, 0, 290, 452) from (736, 414)

Unity version is 2018.2.2f1

@mob-sakai mob-sakai added the bug label Sep 15, 2018
@mob-sakai
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Hi @Scarabay

Thank you for reporting the bug!
I will check it later.

@mob-sakai mob-sakai self-assigned this Sep 15, 2018
@mob-sakai
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mob-sakai commented Sep 17, 2018

Well... on edit mode only?
Maybe, (290, 452) is inspector view size, and (736, 414) is game view size, right?

To reproduce:

  1. Open 'UIEffect_Demo.scene'.
  2. Select 'Canvas/Transitoins/Transition - Capture Fast' in hierarchy.
  3. Press 'Capture' button in inspector.

2018.2.8f1
Windows 10

@mob-sakai mob-sakai added this to the v2.8.2 milestone Sep 17, 2018
@mob-sakai mob-sakai changed the title UICapturedEffectImage does not work with 'ScreenSpace - Overlay' mode UICapturedEffectImage does not work with 'ScreenSpace - Overlay' in edit mode Sep 17, 2018
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