Releases: mob-sakai/UIEffect
Releases · mob-sakai/UIEffect
v1.5.0
v1.4.4
v1.4.3
v1.4.2
v1.4.1
v1.4.0
- Changed: ToneMode, ColorMode, BlurMode can be changed only in editor.
- Changed: Cutoff's level is reversed.
- Feature: Exclude unused shader variant from build.
- Add: Add many materials for shader variant, but exclude unused materials from build.
Build report of demo project is as following.
ver.1.3.0 | ver.1.4.0 | |
---|---|---|
UI-Effect.shader | All 112 variants, 170.7 kb | 21 variants, 31.4 kb |
UI-EffectCapturedImage.shader | All 80 variants, 49.0 kb | 2 variants, 7.3 kb |
Materials in build | Instantiate on play, 0 kb | 23 items, about 5.0 kb |
Total | 219.7 kb | 43.7 kb |
v1.3.0
v1.2.0
- Fixed : Pixelaration shifts to the lower right.
- Fixed : Cutoff alpha is incorrect.
- Feature: Supports multiple shadow effect for reduce rendering vertices.
- Feature: New blur effect mode :
Medium
. - Feature: Fix button to enable TexCoord1 of Canvas.additionalShaderChannels to use UIEffect.
- Changed : UIEffect.color is obsolete, use UIEffect.effectColor instead.
- Changed: Blur range is [0-2].
- Refactoring: Shader refactoring.
- Demo: Add transition button & multiple shadows.
v1.1.0
v1.0.0
Release Notes
- Feature: Shader supports pre-processer macros (for example UNITY_VERTEX_OUTPUT_STEREO) for Unity 5.3.x, 5.4.x and 5.5.x.
- Feature: Supports changing value from animation (for Unity 5.4+).
- Feature: Supports Tone effect.
- grayscale
- sepia
- nega
- Feature: Supports Color effect.
- set
- add
- sub
- Feature: Supports Blur effect.
- fast
- detail
- Fix: Color effect will not be properly when it was rotated.
- Performance: Shader supports multi-compile for performance.
- Performance: Cache same effect materials to reduce draw calls.
- Improve: Supports mobile devices.
- Improve: Simplify component & inspector.