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Mobx-State-Tree API reference guide

This reference guide lists all methods exposed by MST. Contributions like linguistic improvements, adding more details to the descriptions or additional examples are highly appreciated! Please note that the docs are generated from source. Most methods are declared in the mst-operations.ts file.

Table of Contents

addDisposer

Use this utility to register a function that should be called whenever the targeted state tree node is destroyed. This is a useful alternative to managing cleanup methods yourself using the beforeDestroy hook.

Parameters

  • target IStateTreeNode
  • disposer

Examples

    ```javascript
    const Todo = types.model({
      title: types.string
    }, {
      afterCreate() {
        const autoSaveDisposer = reaction(
          () => getSnapshot(this),
          snapshot => sendSnapshotToServerSomehow(snapshot)
        )
        // stop sending updates to server if this
        // instance is destroyed
        addDisposer(this, autoSaveDisposer)
      }
    })
    ```

addMiddleware

Middleware can be used to intercept any action is invoked on the subtree where it is attached. If a tree is protected (by default), this means that any mutation of the tree will pass through your middleware.

For more details, see the middleware docs

Parameters

  • target IStateTreeNode
  • middleware

Returns IDisposer

applyAction

Applies an action or a series of actions in a single MobX transaction. Does not return any value Takes an action description as produced by the onAction middleware.

Parameters

  • target Object
  • actions Array<IActionCall>
  • options IActionCallOptions?

applyPatch

Applies a JSON-patch to the given model instance or bails out if the patch couldn't be applied See patches for more details.

Can apply a single past, or an array of patches.

Parameters

  • target Object
  • patch IJsonPatch

applySnapshot

Applies a snapshot to a given model instances. Patch and snapshot listeners will be invoked as usual.

Parameters

asReduxStore

Creates a tiny proxy around a MST tree that conforms to the redux store api. This makes it possible to use MST inside a redux application.

See the redux-todomvc example for more details.

Parameters

  • model any
  • middlewares ...Array<MiddleWare>

Returns IReduxStore

clone

Returns a deep copy of the given state tree node as new tree. Short hand for snapshot(x) = getType(x).create(getSnapshot(x))

Tip: clone will create a literal copy, including the same identifiers. To modify identifiers etc during cloning, don't use clone but take a snapshot of the tree, modify it, and create new instance

Parameters

  • source T
  • keepEnvironment (boolean | any) indicates whether the clone should inherit the same environment (true, the default), or not have an environment (false). If an object is passed in as second argument, that will act as the environment for the cloned tree.

Returns T

ComplexType

ComplexType

ComplexType

ComplexType

ComplexType

connectReduxDevtools

Connects a MST tree to the Redux devtools. See this example for a setup example.

Parameters

  • remoteDevDep any
  • model any

destroy

Removes a model element from the state tree, and mark it as end-of-life; the element should not be used anymore

Parameters

  • thing

detach

Removes a model element from the state tree, and let it live on as a new state tree

Parameters

  • thing

escapeJsonPath

escape slashes and backslashes http://tools.ietf.org/html/rfc6901

Parameters

  • str

getChildType

Returns the declared type of the given sub property of an object, array or map.

Parameters

  • object IStateTreeNode
  • child string

Examples

    ```typescript
    const Box = types.model({ x: 0, y: 0 })
    const box = Box.create()

    console.log(getChildType(box, "x").name) // 'number'
    ```

Returns IType<any, any>

getEnv

Returns the environment of the current state tree. For more info on environments, see Dependency injection

Parameters

  • thing IStateTreeNode

Returns any

getParent

Returns the immediate parent of this object, or null.

Note that the immediate parent can be either an object, map or array, and doesn't necessarily refer to the parent model

Parameters

  • target Object
  • depth number = 1, how far should we look upward?

Returns any

getPath

Returns the path of the given object in the model tree

Parameters

Returns string

getPathParts

Returns the path of the given object as unescaped string array

Parameters

Returns Array<string>

getRelativePath

Given two state tree nodes that are part of the same tree, returns the shortest jsonpath needed to navigate from the one to the other

Parameters

  • base IStateTreeNode
  • target IStateTreeNode

Returns string

getRoot

Given an object in a model tree, returns the root object of that tree

Parameters

Returns any

getSnapshot

Calculates a snapshot from the given model instance. The snapshot will always reflect the latest state but use structural sharing where possible. Doesn't require MobX transactions to be completed.

Parameters

Returns any

getType

Returns the actual type of the given tree node. (Or throws)

Parameters

  • object IStateTreeNode

Returns IType<S, T>

hasParent

Given a model instance, returns true if the object has a parent, that is, is part of another object, map or array

Parameters

  • target Object
  • depth number = 1, how far should we look upward?

Returns boolean

Identifier

IdentifierCache

isAlive

Returns true if the given state tree node is not killed yet. This means that the node is still a part of a tree, and that destroy has not been called. If a node is not alive anymore, the only thing one can do with it is requesting it's last path and snapshot

Parameters

  • thing IStateTreeNode

Returns boolean

isProtected

Returns true if the object is in protected mode, @see protect

Parameters

  • target

isRoot

Returns true if the given object is the root of a model tree

Parameters

Returns boolean

isStateTreeNode

Returns true if the given value is a node in a state tree. More precisely, that is, if the value is an instance of a types.model, types.array or types.map.

Parameters

  • value any

Node

onAction

Registers a function that will be invoked for each action that is called on the provided model instance, or to any of its children. See actions for more details. onAction events are emitted only for the outermost called action in the stack. Action can also be intercepted by middleware using addMiddleware to change the function call before it will be run.

Parameters

  • target IStateTreeNode
  • listener

Returns IDisposer

onPatch

Registers a function that will be invoked for each mutation that is applied to the provided model instance, or to any of its children. See patches for more details. onPatch events are emitted immediately and will not await the end of a transaction. Patches can be used to deep observe a model tree.

Parameters

  • target Object the model instance from which to receive patches
  • callback
  • includeOldValue
  • boolean includeOldValue if oldValue is included in the patches, they can be inverted. However patches will become much bigger and might not be suitable for efficient transport

Returns IDisposer function to remove the listener

onSnapshot

Registeres a function that is invoked whenever a new snapshot for the given model instance is available. The listener will only be fire at the and of the current MobX (trans)action. See snapshots for more details.

Parameters

Returns IDisposer

process

See asynchronous actions.

Parameters

  • asyncAction

Returns Promise

protect

The inverse of unprotect

Parameters

  • target IStateTreeNode

recordActions

Small abstraction around onAction and applyAction, attaches an action listener to a tree and records all the actions emitted. Returns an recorder object with the following signature:

export interface IActionRecorder {
     // the recorded actions
     actions: ISerializedActionCall[]
     // stop recording actions
     stop(): any
     // apply all the recorded actions on the given object
     replay(target: IStateTreeNode): any
}

Parameters

  • subject IStateTreeNode

Returns IPatchRecorder

recordPatches

Small abstraction around onPatch and applyPatch, attaches a patch listener to a tree and records all the patches. Returns an recorder object with the following signature:

export interface IPatchRecorder {
     // the recorded patches
     patches: IJsonPatch[]
     // the same set of recorded patches, but without undo information, making them smaller and compliant with json-patch spec
     cleanPatches: IJSonPatch[]
     // stop recording patches
     stop(target?: IStateTreeNode): any
     // apply all the recorded patches on the given target (the original subject if omitted)
     replay(target?: IStateTreeNode): any
     // reverse apply the recorded patches on the given target  (the original subject if omitted)
     // stops the recorder if not already stopped
     undo(): void
}

Parameters

  • subject IStateTreeNode

Returns IPatchRecorder

resolveIdentifier

Resolves a model instance given a root target, the type and the identifier you are searching for. Returns undefined if no value can be found.

Parameters

  • type IType<any, any>
  • target IStateTreeNode
  • identifier (string | number)

Returns any

resolvePath

Resolves a path relatively to a given object. Returns undefined if no value can be found.

Parameters

Returns any

revertPatch

The inverse function of apply patch. Given a patch or set of patches, restores the target to the state before the patches where produced. The inverse patch is computed, and all the patches are applied in reverse order, basically 'rewinding' the target, so that conceptually the following holds for any set of patches:

getSnapshot(x) === getSnapshot(revertPatch(applyPatches(x, patches), patches))

Note: Reverting patches will generate a new set of patches as side effect of applying the patches. Note: only patches that include oldValue information are suitable for reverting. Such patches can be generated by passing true as second argument when attaching an onPatch listener.

Parameters

  • target
  • patch

StoredReference

tryResolve

Parameters

Returns any

Type

Type

Type

Type

Type

Type

Type

Type

Type

types.array

Creates a index based collection type who's children are all of a uniform declared type.

This type will always produce observable arrays

Parameters

  • subtype IType<S, T>

Examples

    ```javascript
    const Todo = types.model({
      task: types.string
    })

    const TodoStore = types.model({
      todos: types.array(Todo)
    })

    const s = TodoStore.create({ todos: [] })
    s.todos.push({ task: "Grab coffee" })
    console.log(s.todos[0]) // prints: "Grab coffee"
    ```

Returns IComplexType<Array<S>, IObservableArray<T>>

types.boolean

Creates a type that can only contain a boolean value. This type is used for boolean values by default

Examples

    ```javascript
    const Thing = types.model({
      isCool: types.boolean,
      isAwesome: false
    })
    ```

types.compose

Composes a new model from one or more existing model types. This method can be invoked in two forms: Given 2 or more model types, the types are composed into a new Type.

types.Date

Creates a type that can only contain a javascript Date value.

Examples

    ```javascript
    const LogLine = types.model({
      timestamp: types.Date,
    })

    LogLine.create({ timestamp: new Date() })
    ```

types.enumeration

Can be used to create an string based enumeration. (note: this methods is just sugar for a union of string literals)

Parameters

  • name string descriptive name of the enumeration (optional)
  • options Array<string> possible values this enumeration can have

Examples

    ```javascript
    const TrafficLight = types.model({
      color: types.enum("Color", ["Red", "Orange", "Green"])
    })
    ```

Returns ISimpleType<string>

types.frozen

Frozen can be used to story any value that is serializable in itself (that is valid JSON). Frozen values need to be immutable or treated as if immutable. Values stored in frozen will snapshotted as-is by MST, and internal changes will not be tracked.

This is useful to store complex, but immutable values like vectors etc. It can form a powerful bridge to parts of your application that should be immutable, or that assume data to be immutable.

Examples

    ```javascript
    const GameCharacter = types.model({
      name: string,
      location: types.frozen
    })

    const hero = new GameCharacter({
      name: "Mario",
      location: { x: 7, y: 4 }
    })

    hero.location = { x: 10, y: 2 } // OK
    hero.location.x = 7 // Not ok!
    ```

types.identifier

Identifier are used to make references, lifecycle events and reconciling works. Inside a state tree, for each type can exist only one instance for each given identifier. For example there could'nt be 2 instances of user with id 1. If you need more, consider using references. Identifier can be used only as type property of a model. This type accepts as parameter the value type of the identifier field that can be either string or number.

Parameters

  • baseType IType<T, T>

Examples

const Todo = types.model("Todo", {
     id: types.identifier(types.string),
     title: types.string
 })

Returns IType<T, T>

types.late

Defines a type that gets implemented later. This is usefull when you have to deal with circular dependencies. Please notice that when defining circular dependencies TypeScript is'nt smart enought to inference them. You need to declare an interface to explicit the return type of the late parameter function.

 interface INode {
      childs: INode[]
 }

  // TypeScript is'nt smart enough to infer self referencing types.
 const Node = types.model({
      childs: types.optional(types.array(types.late<any, INode>(() => Node)), [])
 })

Parameters

  • nameOrType
  • maybeType
  • name string? The name to use for the type that will be returned.
  • type ILateType<S, T> A function that returns the type that will be defined.

Returns IType<S, T>

types.literal

The literal type will return a type that will match only the exact given type. The given value must be a primitive, in order to be serialized to a snapshot correctly. You can use literal to match exact strings for example the exact male or female string.

Parameters

  • value S The value to use in the strict equal check

Examples

const Person = types.model({
    name: types.string,
    gender: types.union(types.literal('male'), types.literal('female'))
})

Returns ISimpleType<S>

types.map

Creates a key based collection type who's children are all of a uniform declared type. If the type stored in a map has an identifier, it is mandatory to store the child under that identifier in the map.

This type will always produce observable maps

Parameters

  • subtype IType<S, T>

Examples

    ```javascript
    const Todo = types.model({
      id: types.identifier,
      task: types.string
    })

    const TodoStore = types.model({
      todos: types.map(Todo)
    })

    const s = TodoStore.create({ todos: [] })
    s.todos.set(17, { task: "Grab coffee", id: 17 })
    s.todos.put({ task: "Grab cookie", id: 18 }) // put will infer key from the identifier
    console.log(s.todos.get(17)) // prints: "Grab coffee"
    ```

Returns IComplexType<Array<S>, IObservableArray<T>>

types.maybe

Maybe will make a type nullable, and also null by default.

Parameters

  • type IType<S, T> The type to make nullable

Returns (IType<(S | null | undefined), (T | null)>)

types.model

Creates a new model type by providing a name, properties, volatile state and actions.

See the model type description or the getting started tutorial.

types.null

The type of the value null

types.number

Creates a type that can only contain a numeric value. This type is used for numeric values by default

Examples

    ```javascript
    const Vector = types.model({
      x: types.number,
      y: 0
    })
    ```

types.optional

types.optional can be used to create a property with a default value. If the given value is not provided in the snapshot, it will default to the provided defaultValue. If defaultValue is a function, the function will be invoked for every new instance. Applying a snapshot in which the optional value is not present, causes the value to be reset

Parameters

  • type
  • defaultValueOrFunction

Examples

    ```javascript
    const Todo = types.model({
      title: types.optional(types.string, "Test"),
      done: types.optional(types.boolean, false),
      created: types.optional(types.Date, () => new Date())
    })

    // it is now okay to omit 'created' and 'done'. created will get a freshly generated timestamp
    const todo = Todo.create({ title: "Get coffee "})
    ```

types.reference

Creates a reference to another type, which should have defined an identifier. See also the reference and identifiers section.

Parameters

  • factory

types.refinement

types.refinement(baseType, (snapshot) => boolean) creates a type that is more specific then the base type, e.g. types.refinement(types.string, value => value.length > 5) to create a type of strings that can only be longer then 5.

Parameters

  • name string
  • type IType<T, T>
  • predicate

Returns IType<T, T>

types.string

Creates a type that can only contain a string value. This type is used for string values by default

Examples

    ```javascript
    const Person = types.model({
      firstName: types.string,
      lastName: "Doe"
    })
    ```

types.undefined

The type of the value undefined

types.union

types.union(dispatcher?, types...) create a union of multiple types. If the correct type cannot be inferred unambigously from a snapshot, provide a dispatcher function of the form (snapshot) => Type.

Parameters

  • dispatchOrType (ITypeDispatcher | IType<any, any>)
  • otherTypes ...Array<IType<any, any>>

Returns IType<any, any>

unescapeJsonPath

unescape slashes and backslashes

Parameters

  • str

unprotect

By default it is not allowed to directly modify a model. Models can only be modified through actions. However, in some cases you don't care about the advantages (like replayability, tracability, etc) this yields. For example because you are building a PoC or don't have any middleware attached to your tree.

In that case you can disable this protection by calling unprotect on the root of your tree.

Parameters

  • target

Examples

const Todo = types.model({
    done: false,
    toggle() {
        this.done = !this.done
    }
})

const todo = new Todo()
todo.done = true // OK
protect(todo)
todo.done = false // throws!
todo.toggle() // OK

walk

Performs a depth first walk through a tree

Parameters

  • thing
  • processor