5.0.0
For more information please see: Differences between ModernGL5 and ModernGL4
Added
- Query objects
- Scope objects
- Conditional Rendering
- New
RASTERIZER_DISCARD
enable flag - Context fbo attribute
- Context depth_func and blend_func
- Depth Texture compare_func
Changed
- Most of the constants became integers
- Renamed
default_framebuffer
toscreen
and always points to framebuffer 0 - VertexArray's buffer formats
- Program creation
- Program members
- Replace floats parameter with dtype
Removed
- Classes and methods that are no longer needed