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@svermeulen stated there is not. The long way is assigning the existing game object to an injected class. This solution requires writing more boilerplate code, however
ZenjectBinding works when bound in a SceneContext, but does not get bound to a ProjectContext when I load Scenes Additively via ZenjectSceneLoader.
Is there something that I'm missing or is this feature not implemented? If not, what would be the suggested methodology?
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