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Minor update
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Jackson Wood committed Sep 10, 2019
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6 changes: 3 additions & 3 deletions README.md
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[![License](https://img.shields.io/badge/license-MIT-brightgreen.svg)](https://github.com/modio/UnityPlugin/blob/master/LICENSE)
[![Discord](https://img.shields.io/discord/389039439487434752.svg?label=Discord&logo=discord&color=7289DA&labelColor=2C2F33)](https://discord.mod.io)
[![Master docs](https://img.shields.io/badge/docs-master-green.svg)](https://github.com/modio/UnityPlugin/wiki)
[![Unity 3D](https://img.shields.io/badge/Unity-2018.2-lightgrey.svg)](https://unity3d.com/)
[![Unity 3D](https://img.shields.io/badge/Unity-2017.2+-lightgrey.svg)](https://unity3d.com/)

Welcome to [mod.io](https://mod.io) Unity Plugin. It allows game developers to easily control the browsing and installation of mod files in their games. It provides a C# interface built on the Unity Engine to connect to the [mod.io API](https://docs.mod.io). We have a [test environment](https://test.mod.io) available which offers developers a private sandbox to try the Unity Plugin out.

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ModManager.SetSubscribedModIds(modIds);

// -- Download, Update, and Install Subscribed Mods --
activeSceneComponent.StartCoroutine(ModManager.DownloadAndUpdateMods_Coroutine(modIds,
activeSceneComponent.StartCoroutine(ModManager.DownloadAndUpdateMods_Coroutine(modIds,
() => OnCompleted()));
```

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* Your community can consume the mod.io API to build modding fan sites or discord bots if they want
* Communicate and interact with your players, using our built-in emailer

## Large studios and Publishers
## Large studios and Publishers
A private white label option is available to license, if you want a fully featured mod-platform that you can control and host in-house. [Contact us](mailto:developers@mod.io?subject=Whitelabel) to discuss.

## Dependencies
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