A Cross-Platform Graphical Library for Seamless Development #1576
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I think it is far too early to write large non-mathematical libraries in mojo right now. Mojo is still missing lifetimes with references, Algebraic Data Types, more python interop (eg classes), better traits and more of a standard library. Once those get fleshed out, I would keep my eye on wgpu-py As mojo becomes more of a python superset, this will become easier and easier to port and refactored to become faster. Really ambitious folks might even want to port the rust GPU backend to mojo. The rust library that wgpu-py rests on is already powering Bevy (a game engine) and is being worked on as a backend for the dioxus GUI framework (a cross platform reimagining of react). |
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Hello fellow developers,
I wanted to start a discussion about, a powerful graphical library written in Mojo for cross-platform development. As the tech landscape continues to evolve, having a robust and versatile library that facilitates seamless cross-platform development becomes increasingly crucial.
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