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Stay with C++11 #35

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MoeMod opened this issue Feb 13, 2019 · 3 comments
Closed

Stay with C++11 #35

MoeMod opened this issue Feb 13, 2019 · 3 comments
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@MoeMod
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MoeMod commented Feb 13, 2019

Since Xash3D is stuck in legacy GCC-based NDK, C++14 code CANNOT be compiled.
Tempory solution is continuing using C++11 standard.
It means the following feature is disabled:

  1. make_unique
  2. index_sequence
  3. auto function return
  4. advanced constexpr
  5. varible template
  6. exchange
    ...
MoeMod added a commit that referenced this issue Feb 13, 2019
@sledgehammer0019
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why does it have only 2 zombies? will all zombie types be implemented in the future?

@MoeMod
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MoeMod commented Feb 19, 2019

why does it have only 2 zombies? will all zombie types be implemented in the future?

Of course it will. However, we should implement the gameplay first.

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MoeMod commented Feb 26, 2019

v17 already fixed.
Hopes that it can be built on newer NDK soon.

@MoeMod MoeMod closed this as completed Feb 26, 2019
@MoeMod MoeMod added this to the v17 milestone Feb 26, 2019
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