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Merge pull request #48 from mogenson/focus-space-coro
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More updates to space switching
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mogenson committed May 23, 2024
2 parents daf17f3 + 930342d commit 44944a8
Showing 1 changed file with 61 additions and 34 deletions.
95 changes: 61 additions & 34 deletions init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -40,9 +40,13 @@ local Watcher <const> = hs.uielement.watcher
local Window <const> = hs.window
local WindowFilter <const> = hs.window.filter
local leftClick <const> = hs.eventtap.leftClick
local leftMouseDown <const> = hs.eventtap.event.types.leftMouseDown
local leftMouseDragged <const> = hs.eventtap.event.types.leftMouseDragged
local leftMouseUp <const> = hs.eventtap.event.types.leftMouseUp
local newMouseEvent <const> = hs.eventtap.event.newMouseEvent
local operatingSystemVersion <const> = hs.host.operatingSystemVersion
local partial <const> = hs.fnutils.partial
local rectMidPoint <const> = hs.geometry.rectMidPoint
local operatingSystemVersion <const> = hs.host.operatingSystemVersion

local PaperWM = {}
PaperWM.__index = PaperWM
Expand Down Expand Up @@ -271,25 +275,46 @@ local function focusSpace(space, window)
return
end

-- move cursor to center of screen
local point = rectMidPoint(screen:fullFrame())
Mouse.absolutePosition(point)

-- focus provided window or first window on new space
window = window or getFirstVisibleWindow(window_list[space], screen)
if window then
window:focus()
-- MacOS will sometimes switch to another window of the same applications on a different space
-- Setup a timer to check that the requested window stays focused
local function focusCheck()
if window ~= Window.focusedWindow() then
window:focus()

local do_space_focus = coroutine.wrap(function()
if window then
local function check_focus(win, n)
local focused = true
for i = 1, n do -- ensure that window focus does not change
focused = focused and (Window.focusedWindow() == win)
if not focused then return false end
coroutine.yield(false) -- not done
end
return focused
end
repeat
window:focus()
coroutine.yield(false) -- not done
until (Spaces.focusedSpace() == space) and check_focus(window, 3)
else
local point = screen:frame()
point.x = point.x + (point.w // 2)
point.y = point.y - 4
repeat
leftClick(point) -- click on menubar
coroutine.yield(false) -- not done
until Spaces.focusedSpace() == space
end
for i = 1, 3 do Timer.doAfter(i * Window.animationDuration, focusCheck) end
elseif Spaces.spaceType(space) == "user" then
leftClick(point) -- if there are no windows and the space is a user space then click
end

-- move cursor to center of screen
Mouse.absolutePosition(rectMidPoint(screen:frame()))
return true -- done
end)

local start_time = Timer.secondsSinceEpoch()
Timer.doUntil(do_space_focus, function(timer)
if Timer.secondsSinceEpoch() - start_time > 4 then
PaperWM.logger.ef("focusSpace() timeout! space %d focused space %d", space, Spaces.focusedSpace())
timer:stop()
end
end, Window.animationDuration)
end

---start automatic window tiling
Expand Down Expand Up @@ -1081,41 +1106,43 @@ function PaperWM:moveWindowToSpace(index, window)
-- https://github.com/Hammerspoon/hammerspoon/issues/3636
local version = operatingSystemVersion()
if version.major * 100 + version.minor >= 1405 then
local do_window_move = coroutine.wrap(function()
repeat
coroutine.yield(false) -- not done
until Spaces.activeSpaceOnScreen(screen:id()) == new_space
local start_point = focused_window:frame()
start_point.x = start_point.x + start_point.w // 2
start_point.y = start_point.y + 4

local window_frame = focused_window:frame()
local screen_frame = getCanvas(screen)
local end_point = screen:frame()
end_point.x = end_point.x + end_point.w // 2
end_point.y = end_point.y + self.window_gap + 4

-- center window and fit to new screen
window_frame.w = math.min(window_frame.w, screen_frame.w)
window_frame.h = math.min(window_frame.h, screen_frame.h)
window_frame.x = screen_frame.x + (screen_frame.w // 2) -
(window_frame.w // 2)
window_frame.y = screen_frame.y + (screen_frame.h // 2) -
(window_frame.h // 2)
local do_window_drag = coroutine.wrap(function()
-- drag window half way there
start_point.x = start_point.x + ((end_point.x - start_point.x) // 2)
start_point.y = start_point.y + ((end_point.y - start_point.y) // 2)
newMouseEvent(leftMouseDragged, start_point):post()
coroutine.yield(false) -- not done

focused_window:setFrame(window_frame)
-- finish drag and release
newMouseEvent(leftMouseUp, end_point):post()

-- wait until window registers as on the new space
repeat
coroutine.yield(false) -- not done
until Spaces.windowSpaces(focused_window)[1] == new_space

-- add window and tile
self:addWindow(focused_window)
focused_window:focus()
self:tileSpace(old_space)
self:tileSpace(new_space)
focusSpace(new_space, focused_window)
return true -- done
end)

-- switch spaces, wait for space to be ready, move window, wait for window to be ready
-- pick up window, switch spaces, wait for space to be ready, drag and drop window, wait for window to be ready
newMouseEvent(leftMouseDown, start_point):post()
Spaces.gotoSpace(new_space)
local start_time = Timer.secondsSinceEpoch()
Timer.doUntil(do_window_move, function(timer)
if Timer.secondsSinceEpoch() - start_time > 5 then
Timer.doUntil(do_window_drag, function(timer)
if Timer.secondsSinceEpoch() - start_time > 4 then
self.logger.ef("moveWindowToSpace() timeout! new space %d curr space %d window space %d", new_space,
Spaces.activeSpaceOnScreen(screen:id()), Spaces.windowSpaces(focused_window)[1])
timer:stop()
Expand Down

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