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5 changes: 5 additions & 0 deletions
5
data/asa_animator/functions/brachy/anim/voice/events/damage.mcfunction
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# 3 Damage | ||
data modify storage score_damage: Argument set value {Damage:0.5f, BypassArmor:0b} | ||
data merge storage mhdp: {Epf:1} | ||
execute positioned ^ ^ ^3 as @e[type=!armor_stand,type=!marker,tag=!BrachyParts,distance=..15] run function asa_animator:brachy/anim/voice/events/damage_sub | ||
execute positioned ^ ^ ^3 as @e[type=!armor_stand,type=!marker,tag=!BrachyParts,distance=..15] unless entity @s[scores={MhdpTAvoid=1..}] run function asa_animator:brachy/anim/voice/events/damage_sub_ |
4 changes: 4 additions & 0 deletions
4
data/asa_animator/functions/brachy/anim/voice/events/damage_sub.mcfunction
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# ダメージ | ||
tag @s add D_BrachyVoice | ||
function mh_dp:damage/attack | ||
tag @s remove D_BrachyVoice |
4 changes: 4 additions & 0 deletions
4
data/asa_animator/functions/brachy/anim/voice/events/damage_sub_.mcfunction
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Original file line number | Diff line number | Diff line change |
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# ダメージ | ||
effect give @s slowness 2 5 true | ||
effect give @s jump_boost 2 128 true | ||
execute if entity @s[type=player] at @s run tp @s ~ ~ ~ ~ 90 |
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Original file line number | Diff line number | Diff line change |
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@@ -1,13 +1,19 @@ | ||
kill @e[type=armor_stand,tag=BrachyRoot] | ||
kill @e[type=armor_stand,tag=BrachyParts] | ||
scoreboard players reset #mhdp_brachy_health AsaMatrix | ||
scoreboard players reset #mhdp_brachy_kill_timer AsaMatrix | ||
scoreboard players reset #mhdp_brachy_anger_damage AsaMatrix | ||
scoreboard players reset #mhdp_brachy_bomb_count AsaMatrix | ||
scoreboard players reset #mhdp_brachy_head_damage AsaMatrix | ||
scoreboard players reset #mhdp_brachy_arml_damage AsaMatrix | ||
scoreboard players reset #mhdp_brachy_armr_damage AsaMatrix | ||
scoreboard players reset #mhdp_brachy_tail_damage AsaMatrix | ||
scoreboard players reset #mhdp_brachy_actcount AsaMatrix | ||
scoreboard players reset #mhdp_brachy_anger_count AsaMatrix | ||
scoreboard players reset #mhdp_brachy_combo_count AsaMatrix | ||
scoreboard players reset #mhdp_brachy_health | ||
scoreboard players reset #mhdp_brachy_kill_timer | ||
scoreboard players reset #mhdp_brachy_anger_damage | ||
scoreboard players reset #mhdp_brachy_bomb_count | ||
scoreboard players reset #mhdp_brachy_head_damage | ||
scoreboard players reset #mhdp_brachy_arml_damage | ||
scoreboard players reset #mhdp_brachy_armr_damage | ||
scoreboard players reset #mhdp_brachy_tail_damage | ||
scoreboard players reset #mhdp_brachy_actcount | ||
scoreboard players reset #mhdp_brachy_anger_count | ||
scoreboard players reset #mhdp_brachy_combo_count | ||
scoreboard players reset #brachy_mine_pos | ||
scoreboard players reset #brachy_mine_x | ||
scoreboard players reset #brachy_mine_y | ||
scoreboard players reset #brachy_mine_z | ||
scoreboard players reset #brachy_height_target | ||
scoreboard players reset #brachy_damage |
2 changes: 1 addition & 1 deletion
2
data/asa_animator/functions/brachy/manager/bomb/head/set.mcfunction
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@@ -1,5 +1,5 @@ | ||
|
||
# 攻撃用防具立て召喚 | ||
summon armor_stand ~ ~ ~ {Marker:1b,Invisible:1b,Tags:["MonsterShot","BrachyBombS","Start"],ArmorItems:[{},{},{},{}]} | ||
execute as @e[distance=0..1,type=armor_stand,tag=BrachyBombS,tag=Start] positioned ~ ~5 ~ align y run function asa_animator:brachy/manager/bomb/check_ground_ | ||
execute as @e[type=armor_stand,tag=BrachyBombS,tag=Start,distance=0..1] positioned ~ ~5 ~ align y run function asa_animator:brachy/manager/bomb/check_ground_ | ||
tag @e[type=armor_stand,tag=BrachyBombS,tag=Start] remove Start |
4 changes: 2 additions & 2 deletions
4
data/asa_animator/functions/brachy/manager/bomb/large.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
|
||
# 攻撃用防具立て召喚 | ||
summon armor_stand ~ ~ ~ {Marker:1b,Invisible:1b,Tags:["MonsterShot","BrachyBomb","Large","Start"],ArmorItems:[{},{},{},{id:"minecraft:barrier",Count:1b,tag:{CustomModelData:10243}}]} | ||
execute as @e[distance=0..1,type=armor_stand,tag=BrachyBomb,tag=Start] positioned ~ ~5 ~ align y run function asa_animator:brachy/manager/bomb/check_ground_ | ||
execute as @e[distance=0..1,type=armor_stand,tag=BrachyBomb,tag=Start] at @s run particle dust 0.427 0.867 0.467 2 ~ ~0.2 ~ 0.7 0.1 0.7 0 20 | ||
execute as @e[type=armor_stand,tag=BrachyBomb,tag=Start,distance=0..1] positioned ~ ~5 ~ align y run function asa_animator:brachy/manager/bomb/check_ground_ | ||
execute as @e[type=armor_stand,tag=BrachyBomb,tag=Start,distance=0..1] at @s run particle dust 0.427 0.867 0.467 2 ~ ~0.2 ~ 0.7 0.1 0.7 0 20 | ||
tag @e[type=armor_stand,tag=BrachyBomb,tag=Start] remove Start |
4 changes: 2 additions & 2 deletions
4
data/asa_animator/functions/brachy/manager/bomb/normal.mcfunction
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
|
||
# 攻撃用防具立て召喚 | ||
summon armor_stand ~ ~ ~ {Marker:1b,Invisible:1b,Tags:["MonsterShot","BrachyBomb","Normal","Start"],ArmorItems:[{},{},{},{id:"minecraft:barrier",Count:1b,tag:{CustomModelData:10237}}]} | ||
execute as @e[distance=0..1,type=armor_stand,tag=BrachyBomb,tag=Start] positioned ~ ~5 ~ align y run function asa_animator:brachy/manager/bomb/check_ground_ | ||
execute as @e[distance=0..1,type=armor_stand,tag=BrachyBomb,tag=Start] at @s run particle dust 0.427 0.867 0.467 2 ~ ~0.2 ~ 0.7 0.1 0.7 0 20 | ||
execute as @e[type=armor_stand,tag=BrachyBomb,tag=Start,distance=0..1] positioned ~ ~5 ~ align y run function asa_animator:brachy/manager/bomb/check_ground_ | ||
execute as @e[type=armor_stand,tag=BrachyBomb,tag=Start,distance=0..1] at @s run particle dust 0.427 0.867 0.467 2 ~ ~0.2 ~ 0.7 0.1 0.7 0 20 | ||
tag @e[type=armor_stand,tag=BrachyBomb,tag=Start] remove Start |
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