Releases: molneya/indev-level-converter
Releases · molneya/indev-level-converter
3.1
New Additions:
- Add
terrain_populated
in config to set whether the old terrain should be repopulated or not on conversion
- Add
random_seed
in config to set the seed of the converted world
3.0
New additions:
- Addition of
config.yml
to adjust how the converter processes the world
- Support for all world sizes (apart from deep, its too tall to load in an alpha world 😢)
Changes:
- Huge refactor. Should make conversion a bit faster and the code easier to read.
- Worlds convert to the name of the original level file
- Multiple worlds will convert at once rather than one at a time
Removals:
- No more classic converter. Please use an older release if you need it at this point in time
2.2
Changes:
- Moved loading level files outside of try/except to hopefully track down a "No worlds found" error.
2.1
Fixes:
- Made it so that your player position is one block above the ground. Fixes reports about being stuck in the ground.
- Removed no longer needed comment
2.0
New additions:
- Added a Classic level converter to Indev level format
1.1
New additions:
- Added support for floating world types by adding air to the bottom 32 layers rather than stone
Fixes:
- Fixed incorrect block DV conversion
- Now centers map on (0, 0) rather than (8, 8)
- Cleaned up the code a little