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Releases: molneya/indev-level-converter

3.1

07 Nov 06:51
c72130e
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New Additions:

  • Add terrain_populated in config to set whether the old terrain should be repopulated or not on conversion
  • Add random_seed in config to set the seed of the converted world

3.0

06 Nov 17:14
fc1e6b7
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3.0

New additions:

  • Addition of config.yml to adjust how the converter processes the world
  • Support for all world sizes (apart from deep, its too tall to load in an alpha world 😢)

Changes:

  • Huge refactor. Should make conversion a bit faster and the code easier to read.
  • Worlds convert to the name of the original level file
  • Multiple worlds will convert at once rather than one at a time

Removals:

  • No more classic converter. Please use an older release if you need it at this point in time

2.2

05 Jan 13:34
3bb79ab
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2.2

Changes:

  • Moved loading level files outside of try/except to hopefully track down a "No worlds found" error.

2.1

21 Dec 10:12
e4666eb
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2.1

Fixes:

  • Made it so that your player position is one block above the ground. Fixes reports about being stuck in the ground.
  • Removed no longer needed comment

2.0

12 Dec 11:37
842f10c
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2.0

New additions:

  • Added a Classic level converter to Indev level format

1.1

12 Dec 06:56
dd7d715
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1.1

New additions:

  • Added support for floating world types by adding air to the bottom 32 layers rather than stone

Fixes:

  • Fixed incorrect block DV conversion
  • Now centers map on (0, 0) rather than (8, 8)
  • Cleaned up the code a little