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mom_rocket.cpp
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mom_rocket.cpp
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#include "cbase.h"
#include "mom_rocket.h"
#include "mom_shareddefs.h"
#include "weapon/weapon_def.h"
#ifndef CLIENT_DLL
#include "momentum/fx_mom_shared.h"
#include "momentum/mom_triggers.h"
#endif
#include "mom_system_gamemode.h"
#include "tier0/memdbgon.h"
#define MOM_ROCKET_SPEED 1100.0f
IMPLEMENT_NETWORKCLASS_ALIASED(MomRocket, DT_MomRocket);
BEGIN_NETWORK_TABLE(CMomRocket, DT_MomRocket)
END_NETWORK_TABLE();
LINK_ENTITY_TO_CLASS(momentum_rocket, CMomRocket);
PRECACHE_WEAPON_REGISTER(momentum_rocket);
#ifdef GAME_DLL
static MAKE_TOGGLE_CONVAR(mom_rj_sound_trail_enable, "1", FCVAR_ARCHIVE, "Toggles the rocket trail sound. 0 = OFF, 1 = ON\n");
static MAKE_TOGGLE_CONVAR(mom_rj_sound_fizzle_enable, "1", FCVAR_ARCHIVE | FCVAR_REPLICATED, "Toggles the rocket fizzle sound. 0 = OFF, 1 = ON\n");
static MAKE_TOGGLE_CONVAR(mom_rj_decals_enable, "1", FCVAR_ARCHIVE, "Toggles creating decals on rocket explosion. 0 = OFF, 1 = ON\n");
#else
static MAKE_TOGGLE_CONVAR(mom_rj_particle_trail_enable, "1", FCVAR_ARCHIVE, "Toggles the rocket trail particle. 0 = OFF, 1 = ON\n");
static MAKE_CONVAR(mom_rj_rocket_drawdelay, "0.2", FCVAR_ARCHIVE, "Determines how long it takes for rockets to start being drawn after spawning.\n", 0, 1);
#endif
void CMomRocket::Spawn()
{
BaseClass::Spawn();
#ifdef GAME_DLL
SetModel(g_pWeaponDef->GetWeaponModel(WEAPON_ROCKETLAUNCHER, "rocket"));
SetMoveType(MOVETYPE_FLY, MOVECOLLIDE_FLY_CUSTOM);
AddEFlags(EFL_NO_WATER_VELOCITY_CHANGE);
AddEffects(EF_BONEMERGE);
SetSize(Vector(0, 0, 0), Vector(0, 0, 0));
SetGravity(0.0f);
SetTouch(&CMomRocket::RocketTouch);
SetNextThink(gpGlobals->curtime);
SpawnRocketSurprise();
#endif
}
#ifdef CLIENT_DLL
float CMomRocket::GetDrawDelayTime()
{
return mom_rj_rocket_drawdelay.GetFloat();
}
void CMomRocket::CreateTrailParticles()
{
if (!mom_rj_particle_trail_enable.GetBool())
return;
ParticleProp()->Create(g_pWeaponDef->GetWeaponParticle(WEAPON_ROCKETLAUNCHER, "RocketTrail"), PATTACH_POINT_FOLLOW, "trail");
}
#else
void CMomRocket::StopTrailSound()
{
StopSound(g_pWeaponDef->GetWeaponSound(WEAPON_ROCKETLAUNCHER, "RocketTrail"));
}
void CMomRocket::SpawnRocketSurprise()
{
if (random->RandomInt(0, 10000) != 234 /*official number picked by kurt*/)
return;
const auto pModelEnt = CreateNoSpawn("prop_dynamic", GetAbsOrigin(), GetAbsAngles(), this);
if (pModelEnt)
{
pModelEnt->SetModel(g_pWeaponDef->GetWeaponModel(WEAPON_ROCKETLAUNCHER, "surprise"));
pModelEnt->AddEffects(EF_NOSHADOW);
DispatchSpawn(pModelEnt);
pModelEnt->FollowEntity(this);
}
}
float CMomRocket::GetDamageAmount()
{
return g_pGameModeSystem->GameModeIs(GAMEMODE_RJ) ? 90.0f : 50.0f;
}
void CMomRocket::Destroy()
{
StopTrailSound();
BaseClass::Destroy();
}
void CMomRocket::PlayFizzleSound()
{
if (mom_rj_sound_fizzle_enable.GetBool())
{
EmitSound(g_pWeaponDef->GetWeaponSound(WEAPON_ROCKETLAUNCHER, "RocketFizzle"));
}
}
void CMomRocket::Explode(trace_t *pTrace, CBaseEntity *pOther)
{
if (CNoGrenadesZone::IsInsideNoGrenadesZone(this))
{
Fizzle();
return;
}
// Make invisible
SetModelName(NULL_STRING);
SetSolid(SOLID_NONE);
m_takedamage = DAMAGE_NO;
// Pull out a bit
if (!CloseEnough(pTrace->fraction, 1.0f))
{
SetAbsOrigin(pTrace->endpos + (pTrace->plane.normal * 1.0f));
}
const auto vecOrigin = GetAbsOrigin();
// Effect
CPVSFilter filter(vecOrigin);
TE_TFExplosion(filter, vecOrigin, pTrace->plane.normal, WEAPON_ROCKETLAUNCHER);
// Damage
const CTakeDamageInfo info(this, GetOwnerEntity(), vec3_origin, vecOrigin, GetDamage(), GetDamageType());
RadiusDamage(info, vecOrigin, MOM_EXPLOSIVE_RADIUS, CLASS_NONE, nullptr);
StopTrailSound();
if (mom_rj_decals_enable.GetBool() && pOther && !pOther->IsPlayer())
{
UTIL_DecalTrace(pTrace, "RocketScorch");
}
UTIL_Remove(this);
}
void CMomRocket::RocketTouch(CBaseEntity *pOther)
{
Assert(pOther);
// Don't touch triggers
if (pOther->IsSolidFlagSet(FSOLID_TRIGGER | FSOLID_VOLUME_CONTENTS))
return;
// Handle hitting skybox (disappear).
const trace_t *pTrace = &GetTouchTrace();
if (pTrace->surface.flags & SURF_SKY)
{
StopTrailSound();
UTIL_Remove(this);
return;
}
// Explode
trace_t trace;
memcpy(&trace, pTrace, sizeof(trace_t));
Explode(&trace, pOther);
}
CMomRocket *CMomRocket::EmitRocket(const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner)
{
const auto pRocket = dynamic_cast<CMomRocket *>(CreateNoSpawn("momentum_rocket", vecOrigin, vecAngles, pOwner));
if (!pRocket)
return nullptr;
DispatchSpawn(pRocket);
Vector vecForward;
AngleVectors(vecAngles, &vecForward);
const Vector velocity = vecForward * MOM_ROCKET_SPEED;
QAngle angles;
VectorAngles(velocity, angles);
pRocket->InitExplosive(pOwner, velocity, angles);
if (mom_rj_sound_trail_enable.GetBool())
{
pRocket->EmitSound(g_pWeaponDef->GetWeaponSound(WEAPON_ROCKETLAUNCHER, "RocketTrail"));
}
return pRocket;
}
#endif