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mom_stickybomb.cpp
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mom_stickybomb.cpp
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#include "cbase.h"
#include "mom_stickybomb.h"
#include "weapon/weapon_mom_stickybomblauncher.h"
#include "mom_shareddefs.h"
#include "weapon/weapon_def.h"
#ifndef CLIENT_DLL
#include "vcollide_parse.h"
#include "momentum/mom_triggers.h"
#include "IEffects.h"
#include "fx_mom_shared.h"
#include "physics_collisionevent.h"
#include "momentum/mom_stickybomb_verts.h"
#else
#include "functionproxy.h"
#endif
#include "tier0/memdbgon.h"
#define MOM_STICKYBOMB_RADIUS 146.0f
#define MOM_STICKYBOMB_INITIAL_SPEED 900.0f
#define MOM_STICKYBOMB_MAX_SPEED 2400.0f
#define MOM_STICKYBOMB_GRAVITY 0.5f
#define MOM_STICKYBOMB_FRICTION 0.8f
#define MOM_STICKYBOMB_ELASTICITY 0.45f
#define MOM_STICKYBOMB_ARMTIME 0.8f // Takes 0.8 seconds to arm (pulse)
IMPLEMENT_NETWORKCLASS_ALIASED(MomStickybomb, DT_MomStickybomb)
BEGIN_NETWORK_TABLE(CMomStickybomb, DT_MomStickybomb)
#ifdef CLIENT_DLL
RecvPropInt(RECVINFO(m_fFlags)),
RecvPropBool(RECVINFO(m_bCanExplode)),
#else
SendPropInt(SENDINFO(m_fFlags), -1, SPROP_UNSIGNED),
SendPropBool(SENDINFO(m_bCanExplode)),
#endif
END_NETWORK_TABLE();
LINK_ENTITY_TO_CLASS(momentum_stickybomb, CMomStickybomb);
PRECACHE_WEAPON_REGISTER(momentum_stickybomb);
#ifdef CLIENT_DLL
static MAKE_CONVAR(mom_sj_stickybomb_drawdelay, "0", FCVAR_ARCHIVE,
"Determines how long it takes for stickies to start being drawn upon spawning.\n", 0, 1);
static MAKE_TOGGLE_CONVAR(mom_sj_particle_trail_enable, "1", FCVAR_ARCHIVE,
"Toggles the sticky trail particle. 0 = OFF, 1 = ON\n");
#else
static MAKE_TOGGLE_CONVAR(mom_sj_decals_enable, "1", FCVAR_ARCHIVE, "Toggles creating decals on sticky explosion. 0 = OFF, 1 = ON\n");
static MAKE_TOGGLE_CONVAR(mom_sj_sound_fizzle_enable, "1", FCVAR_ARCHIVE | FCVAR_REPLICATED, "Toggles the stickybomb fizzle sound. 0 = OFF, 1 = ON\n");
#endif
CMomStickybomb::CMomStickybomb()
{
m_flChargeTime = 0.0f;
m_bCanExplode = true;
#ifdef GAME_DLL
m_flCreationTime = 0.0f;
m_bDidHitWorld = false;
m_vecImpactNormal.Init();
#else
m_bPulsed = false;
#endif
}
CMomStickybomb::~CMomStickybomb()
{
}
void CMomStickybomb::UpdateOnRemove()
{
const auto pLauncher = dynamic_cast<CMomentumStickybombLauncher *>(GetOriginalLauncher());
if (pLauncher)
{
pLauncher->DeathNotice(this);
}
BaseClass::UpdateOnRemove();
}
void CMomStickybomb::Spawn()
{
BaseClass::Spawn();
SetRenderMode(kRenderTransColor);
#ifdef GAME_DLL
SetModel(g_pWeaponDef->GetWeaponModel(WEAPON_STICKYLAUNCHER, "sticky"));
SetSize(Vector(-2, -2, -2), Vector(2, 2, 2));
objectparams_t params;
params.massCenterOverride = nullptr;
params.mass = 5.0f;
params.inertia = 1.0f;
params.damping = 0.0f;
params.rotdamping = 0.0f;
params.rotInertiaLimit = 0.05f;
params.pName = "stickybombmod";
params.pGameData = this;
params.volume = 336.820007f;
params.dragCoefficient = 1.0f;
params.enableCollisions = true;
const auto pNewObject = physenv->CreatePolyObject(GetStickybombCollide(), 0, GetAbsOrigin(), GetAbsAngles(), ¶ms);
pNewObject->EnableCollisions(true);
pNewObject->EnableGravity(true);
pNewObject->EnableDrag(true);
pNewObject->EnableMotion(true);
VPhysicsDestroyObject();
SetSolid(SOLID_BBOX);
VPhysicsSetObject(pNewObject);
SetMoveType(MOVETYPE_VPHYSICS);
pNewObject->Wake();
m_flCreationTime = gpGlobals->curtime;
SetGravity(MOM_STICKYBOMB_GRAVITY);
SetFriction(MOM_STICKYBOMB_FRICTION);
SetElasticity(MOM_STICKYBOMB_ELASTICITY);
#endif
}
bool CMomStickybomb::IsArmed() const
{
#ifdef CLIENT_DLL
return (gpGlobals->curtime - m_flSpawnTime) >= MOM_STICKYBOMB_ARMTIME;
#else
return (gpGlobals->curtime - m_flCreationTime) >= MOM_STICKYBOMB_ARMTIME;
#endif
}
#ifdef CLIENT_DLL
float CMomStickybomb::GetDrawDelayTime()
{
return mom_sj_stickybomb_drawdelay.GetFloat();
}
void CMomStickybomb::CreateTrailParticles()
{
if (!mom_sj_particle_trail_enable.GetBool())
return;
ParticleProp()->Create(g_pWeaponDef->GetWeaponParticle(WEAPON_STICKYLAUNCHER, "StickybombTrail"), PATTACH_ABSORIGIN_FOLLOW);
}
void CMomStickybomb::OnDataChanged(DataUpdateType_t type)
{
BaseClass::OnDataChanged(type);
if (type == DATA_UPDATE_CREATED)
{
m_bPulsed = false;
const auto pLauncher = dynamic_cast<CMomentumStickybombLauncher *>(GetOriginalLauncher());
if (pLauncher)
{
pLauncher->AddStickybomb(this);
}
}
}
void CMomStickybomb::Simulate()
{
if (!m_bPulsed && (gpGlobals->curtime - m_flSpawnTime) > (MOM_STICKYBOMB_ARMTIME - 0.25f))
{
ParticleProp()->Create(g_pWeaponDef->GetWeaponParticle(WEAPON_STICKYLAUNCHER, "StickybombPulse"), PATTACH_ABSORIGIN_FOLLOW);
m_bPulsed = true;
}
BaseClass::Simulate();
}
class CStickybombArmTimeProxy : public CResultProxy
{
public:
void OnBind(void *pC_BaseEntity) override
{
Assert(m_pResult);
if (!pC_BaseEntity)
return;
const auto pEntity = BindArgToEntity(pC_BaseEntity);
if (!pEntity)
return;
m_pResult->SetFloatValue(RemapValClamped(gpGlobals->curtime - pEntity->m_flSpawnTime, MOM_STICKYBOMB_ARMTIME - 0.15f, MOM_STICKYBOMB_ARMTIME, 0.0f, 1.0f));
}
};
EXPOSE_INTERFACE(CStickybombArmTimeProxy, IMaterialProxy, "ArmTime" IMATERIAL_PROXY_INTERFACE_VERSION);
#else
CMomStickybomb *CMomStickybomb::Create(const Vector &position, const QAngle &angles, const Vector &velocity, CBaseEntity *pOwner)
{
const auto pStickybomb = dynamic_cast<CMomStickybomb *>(CreateNoSpawn("momentum_stickybomb", position, angles, pOwner));
if (pStickybomb)
{
DispatchSpawn(pStickybomb);
pStickybomb->InitExplosive(pOwner, velocity, angles);
}
return pStickybomb;
}
void CMomStickybomb::InitExplosive(CBaseEntity *pOwner, const Vector &velocity, const QAngle &angles)
{
BaseClass::InitExplosive(pOwner, velocity, angles);
const AngularImpulse angVelocity(600, 0, 0);
ApplyLocalAngularVelocityImpulse(angVelocity);
const auto pPhysicsObject = VPhysicsGetObject();
if (pPhysicsObject)
{
pPhysicsObject->AddVelocity(&velocity, &angVelocity);
}
}
void CMomStickybomb::Fizzle()
{
Dissolve(nullptr, gpGlobals->curtime, false, ENTITY_DISSOLVE_CORE);
PlayFizzleSound();
}
void CMomStickybomb::PlayFizzleSound()
{
if (mom_sj_sound_fizzle_enable.GetBool())
{
EmitSound(g_pWeaponDef->GetWeaponSound(WEAPON_STICKYLAUNCHER, "StickyFizzle"));
}
}
void CMomStickybomb::Detonate()
{
SetThink(nullptr);
const Vector vecSpot = GetAbsOrigin() + Vector(0, 0, 8);
trace_t tr;
UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -32), MASK_SHOT_HULL, this, COLLISION_GROUP_NONE, &tr);
Explode(&tr, tr.m_pEnt);
}
void CMomStickybomb::Explode(trace_t *pTrace, CBaseEntity *pOther)
{
const auto *pGrenadesZone = CNoGrenadesZone::IsInsideNoGrenadesZone(this);
if (pGrenadesZone
&&
(pGrenadesZone->m_iExplosivePreventionType == CNoGrenadesZone::FIZZLE_ON_DET
||
pGrenadesZone->m_iExplosivePreventionType == CNoGrenadesZone::FIZZLE_ON_DET_AIRBORNE_ONLY && !m_bDidHitWorld))
{
Fizzle();
return;
}
// Make invisible
SetModelName(NULL_STRING);
SetSolid(SOLID_NONE);
m_takedamage = DAMAGE_NO;
// Pull out a bit
if (!CloseEnough(pTrace->fraction, 1.0f))
{
SetAbsOrigin(pTrace->endpos + (pTrace->plane.normal * 1.0f));
}
// Explosion effect on client
Vector vecOrigin = GetAbsOrigin();
CPVSFilter filter(vecOrigin);
const Vector vecNormal = m_bDidHitWorld ? m_vecImpactNormal : pTrace->plane.normal;
TE_TFExplosion(filter, vecOrigin, vecNormal, WEAPON_STICKYLAUNCHER);
const auto pOwner = GetOwnerEntity();
Vector vecReported = pOwner ? pOwner->GetAbsOrigin() : vec3_origin;
// Damage
CTakeDamageInfo info(this, pOwner, vec3_origin, vecOrigin, GetDamage(), GetDamageType(), 0, &vecReported);
RadiusDamage(info, vecOrigin, MOM_EXPLOSIVE_RADIUS, CLASS_NONE, nullptr);
if (mom_sj_decals_enable.GetBool() && pOther && !pOther->IsPlayer())
{
UTIL_DecalTrace(pTrace, "StickyScorch");
}
SetThink(&CMomStickybomb::SUB_Remove);
SetTouch(nullptr);
UTIL_Remove(this);
}
void CMomStickybomb::VPhysicsCollision(int index, gamevcollisionevent_t *pEvent)
{
BaseClass::VPhysicsCollision(index, pEvent);
int otherIndex = !index;
CBaseEntity *pHitEntity = pEvent->pEntities[otherIndex];
if (!pHitEntity)
return;
// Handle hitting skybox (bounce off).
surfacedata_t *pprops = physprops->GetSurfaceData(pEvent->surfaceProps[otherIndex]);
if (pprops->game.material == 'X')
{
return;
}
bool bIsDynamicProp = (nullptr != dynamic_cast<CDynamicProp *>(pHitEntity));
// Stickybombs stick to the world when they touch it
if (pHitEntity && (pHitEntity->IsWorld() || bIsDynamicProp))
{
g_PostSimulationQueue.QueueCall(VPhysicsGetObject(), &IPhysicsObject::EnableMotion, false);
const auto *pGrenadesZone = CNoGrenadesZone::IsInsideNoGrenadesZone(this);
if (pGrenadesZone)
{
if (pGrenadesZone->m_iExplosivePreventionType == CNoGrenadesZone::FIZZLE_ON_DET_AIRBORNE_ONLY)
{
SetCanExplode(true);
}
else if (pGrenadesZone->m_iExplosivePreventionType == CNoGrenadesZone::FIZZLE_ON_LAND)
{
Fizzle();
return;
}
}
// Save impact data for explosions.
m_bDidHitWorld = true;
pEvent->pInternalData->GetSurfaceNormal(m_vecImpactNormal);
m_vecImpactNormal.Negate();
}
}
#endif