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Concs give knockback while in noclip #1231

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hexaflexahexagon opened this issue Feb 18, 2021 · 0 comments
Closed

Concs give knockback while in noclip #1231

hexaflexahexagon opened this issue Feb 18, 2021 · 0 comments
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Outcome: Resolved This was resolved, and will be in a future update. Type: Bug Something that should work/look one way isn't quite doing that.

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@hexaflexahexagon
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Describe the bug
While using noclip concs give the player knockback, which they should not do. This does not happen for SJ or RJ projectiles.

To Reproduce
Steps to reproduce the behavior:

  1. Load a map with conc movement enabled
  2. Throw a conc on the ground
  3. Noclip (mom_practice) above the conc
  4. When it explodes you will be pushed away

Expected behavior
The conc should do no knockback while the player is in noclip. The view punch is most likely fine as this also still happens in RJ/SJ.

Desktop/Branch (please complete the following information):
OS: Windows
Branch: 0.8.8-rc

@hexaflexahexagon hexaflexahexagon added the Type: Bug Something that should work/look one way isn't quite doing that. label Feb 18, 2021
@braem braem self-assigned this Feb 20, 2021
@Gocnak Gocnak added this to To Do in 0.9.0 Release via automation Feb 24, 2021
@Gocnak Gocnak moved this from To Do to In Progress in 0.9.0 Release Feb 26, 2021
@Gocnak Gocnak added this to the Conc Implementation milestone Feb 26, 2021
@Gocnak Gocnak added the Blocked: Needs testing & verification Needs testing and verification if properly fixed. label Mar 3, 2021
@Gocnak Gocnak added Outcome: Resolved This was resolved, and will be in a future update. and removed Blocked: Needs testing & verification Needs testing and verification if properly fixed. labels Mar 18, 2021
@Gocnak Gocnak closed this as completed Mar 18, 2021
0.9.0 Release automation moved this from In Progress to Done Mar 18, 2021
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Labels
Outcome: Resolved This was resolved, and will be in a future update. Type: Bug Something that should work/look one way isn't quite doing that.
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