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savelocs dont save after reloading map with -hijack #1281
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ok i cant seem to reproduce it, dunno what happened so im just gonna close this |
If it happens again definitely try to get the steps for it! Savelocs are saved on map shutdown, so if -hijack is not properly shutting down the map then it could not save them. |
I found out how to replicate it! It will never save new locs that are started with the timer running. however if i disable the timer and create a saveloc, it will save after reload. To replicate yourself:
Any savelocs made without timer will stay like normal after reload. |
Something similar is happening to @Road2SilverEagleMaster in Discord. Savelocs aren't saving for them when reloading a map manually after it compiles (not using See https://discord.com/channels/235111289435717633/356398721790902274/837629785914998794 I'm wondering if hammer is doing something when compiling a map that you are currently on which prevents shutdown from being called. Or maybe just changing the map file at all? |
Found out why it happened, was a missing check in the engine. Should be fixed in the next push. |
Savelocs should properly save on level shutdown, either through hijack or even the map command. |
I'm making a map and made a whole bunch of savelocs, when recompiling and running the $game_exe thing with -hijack it reloaded map like it's supposed to but all savelocs disappeared. plz fix.
on chaos steam version
edit: did the same thing again and now the savelocs saved, gonna test some more
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