DX11 Sticky activation ring too large #1297
Labels
Outcome: Resolved
This was resolved, and will be in a future update.
Type: Bug
Something that should work/look one way isn't quite doing that.
Where: Engine
This is something that will be done in the base engine.
Projects
Milestone
Describe the bug
The sticky activation ring is too large and the size changes depending on which map you load, most likely due to being further from 0 0 0. The first picture below is a couple hundred units from the origin of the world, the second is almost on one corner of the grid.
It's worth noting that the size doesn't change with player distance from the ring, just where the sticky was shot.
To Reproduce
Expected behavior
The particle should be the right size
Desktop/Branch (please complete the following information):
OS: Windows
Branch: 0.8.8 dx11
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