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DX11 Sticky activation ring too large #1297

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hexaflexahexagon opened this issue Apr 14, 2021 · 1 comment
Closed

DX11 Sticky activation ring too large #1297

hexaflexahexagon opened this issue Apr 14, 2021 · 1 comment
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Outcome: Resolved This was resolved, and will be in a future update. Type: Bug Something that should work/look one way isn't quite doing that. Where: Engine This is something that will be done in the base engine.

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@hexaflexahexagon
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Describe the bug
The sticky activation ring is too large and the size changes depending on which map you load, most likely due to being further from 0 0 0. The first picture below is a couple hundred units from the origin of the world, the second is almost on one corner of the grid.
image
image

It's worth noting that the size doesn't change with player distance from the ring, just where the sticky was shot.
image

To Reproduce

  1. Load any map with stickyjump movement
  2. Shoot a stickybomb and observe the particle being too large.

Expected behavior
The particle should be the right size

Desktop/Branch (please complete the following information):
OS: Windows
Branch: 0.8.8 dx11

@hexaflexahexagon hexaflexahexagon added the Type: Bug Something that should work/look one way isn't quite doing that. label Apr 14, 2021
@Gocnak Gocnak added this to To Do in 0.9.0 Release via automation Apr 20, 2021
@Gocnak Gocnak moved this from To Do to In Progress in 0.9.0 Release Apr 20, 2021
@Gocnak Gocnak added Blocked: Needs testing & verification Needs testing and verification if properly fixed. Where: Engine This is something that will be done in the base engine. labels Apr 20, 2021
@Arkanoid0
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Appears fixed in conc to, which uses the same particle and had the same issue.

@Gocnak Gocnak added Outcome: Resolved This was resolved, and will be in a future update. and removed Blocked: Needs testing & verification Needs testing and verification if properly fixed. labels May 1, 2021
@Gocnak Gocnak closed this as completed May 1, 2021
0.9.0 Release automation moved this from In Progress to Done May 1, 2021
@Gocnak Gocnak added this to the DX11 Rendering milestone May 31, 2021
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Labels
Outcome: Resolved This was resolved, and will be in a future update. Type: Bug Something that should work/look one way isn't quite doing that. Where: Engine This is something that will be done in the base engine.
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