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DX11 underwater rendering is completely broken #1298

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hexaflexahexagon opened this issue Apr 14, 2021 · 1 comment
Closed

DX11 underwater rendering is completely broken #1298

hexaflexahexagon opened this issue Apr 14, 2021 · 1 comment
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Outcome: Resolved This was resolved, and will be in a future update. Priority: Medium Something that should be tried to be done in this release, but not as important as High priority. Type: Bug Something that should work/look one way isn't quite doing that. Where: Engine This is something that will be done in the base engine.

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@hexaflexahexagon
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Describe the bug
Swimming underwater will cause most of the world to stop rendering in dx11. Sound also seems to bug out but that's likely unrelated.

To Reproduce

  1. Go to any map with deep water
  2. Take a bath
  3. Notice most of the world stops existing

Expected behavior
Things should render properly when underwater

Screenshots
image
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Desktop/Branch (please complete the following information):
OS: Windows
Branch: 0.8.8 dx11

@hexaflexahexagon hexaflexahexagon added the Type: Bug Something that should work/look one way isn't quite doing that. label Apr 14, 2021
@Gocnak Gocnak added this to To Do in 0.9.0 Release via automation May 10, 2021
@Gocnak Gocnak added Priority: Medium Something that should be tried to be done in this release, but not as important as High priority. Where: Engine This is something that will be done in the base engine. labels May 11, 2021
@Gocnak Gocnak added this to the DX11 Rendering milestone May 29, 2021
@Gocnak Gocnak moved this from To Do to In Progress in 0.9.0 Release Jun 23, 2021
@Gocnak Gocnak added the Blocked: Needs testing & verification Needs testing and verification if properly fixed. label Jun 28, 2021
@hexaflexahexagon
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small issue #1398 has popped up but the main problem in this card was fixed so this is resolved.

0.9.0 Release automation moved this from In Progress to Done Jul 1, 2021
@hexaflexahexagon hexaflexahexagon added Outcome: Resolved This was resolved, and will be in a future update. and removed Blocked: Needs testing & verification Needs testing and verification if properly fixed. labels Jul 1, 2021
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Labels
Outcome: Resolved This was resolved, and will be in a future update. Priority: Medium Something that should be tried to be done in this release, but not as important as High priority. Type: Bug Something that should work/look one way isn't quite doing that. Where: Engine This is something that will be done in the base engine.
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3 participants