DX11 underwater rendering is completely broken #1298
Labels
Outcome: Resolved
This was resolved, and will be in a future update.
Priority: Medium
Something that should be tried to be done in this release, but not as important as High priority.
Type: Bug
Something that should work/look one way isn't quite doing that.
Where: Engine
This is something that will be done in the base engine.
Projects
Milestone
Describe the bug
Swimming underwater will cause most of the world to stop rendering in dx11. Sound also seems to bug out but that's likely unrelated.
To Reproduce
Expected behavior
Things should render properly when underwater
Screenshots
Desktop/Branch (please complete the following information):
OS: Windows
Branch: 0.8.8 dx11
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