func_button sometimes doesn't work correctly the first time it is used #1325
Labels
Outcome: Resolved
This was resolved, and will be in a future update.
Priority: Medium
Something that should be tried to be done in this release, but not as important as High priority.
Size: Small
Something that may take a day at most to do.
Type: Bug
Something that should work/look one way isn't quite doing that.
Where: Game
This is something for the main game code.
Projects
Describe the bug
This bug exists in tf2 as well as momentum mod.
func_button
entities, specifically set to something likeOn Damaged -> !activator
, do not work properly the first time they are used in the current session. Using them a second, third, etc time will work properly. Also in SJ using 2 stickies instead of 1 for the first activation will work for some reason, even if they are both detonated at the same time.To Reproduce
Steps to reproduce the behavior:
jump_yes_b4
linked below)setpos -8933.917969 -8209.738281 -8091.968750;setang 25.177860 -147.275574 0.000000
onjump_yes_b4
, the button is the purple platform below you)Expected behavior
Buttons should work the first time you shoot them
Desktop/Branch (please complete the following information):
OS: Windows
Branch: 0.8.8
Additional context
jump_yes_b4
download can be found at https://mega.nz/file/8OpFAIzS#kKS6BiSJa3suc3tCGvVHUbdxy4YbySx_-ZD5258_ZEsThe text was updated successfully, but these errors were encountered: