Savelocs should store player explosives #1338
Labels
Outcome: Resolved
This was resolved, and will be in a future update.
Priority: Medium
Something that should be tried to be done in this release, but not as important as High priority.
Size: Medium
Something that may take a few days or so to implement.
Type: Enhancement
This can improve a system/thing already in place.
Where: Game
This is something for the main game code.
Projects
What feature is your improvement idea related to? Please describe.
Savelocs being used on explosive-based modes like SJ, RJ, Conc, and Defrag.
Describe the solution you'd like
Savelocs should store explosive entities created by the player. If I throw a conc, or shoot a rocket, or shoot a sticky, I expect to see those explosives in the world after teleporting back to the saveloc.
Notes:
m_iSavelocCreator
int variable on the explosive to be able to remove them easily when teleporting to another savelocm_vecExplosives
to cycle through the player's explosivesI have a feeling saveloc KV format will need to be figured out beforehand but this can be a separate block from the player weapon data (in #1339).
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