Prevent concs from spamming collision sound #1347
Labels
Outcome: Resolved
This was resolved, and will be in a future update.
Size: Small
Something that may take a day at most to do.
Type: Bug
Something that should work/look one way isn't quite doing that.
Where: Game
This is something for the main game code.
Projects
Describe the bug
When concs hit a surface many times in rapid succession the sound effect is played excessively.
To Reproduce
Easiest way to produce this is to throw a conc into a push trigger that pushes concs down towards the ground like on conc_ninja.
https://streamable.com/d2mngg
Expected behavior
The conc should only play the collision sound once.
Desktop/Branch (please complete the following information):
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