You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It's possible for the player to collide with the sloped side of a brush under the ground, such as in hgb-sm10. It appears that part of the problem is that, due to gravity during slick, the player can get closer then 1/8th of a unit away from the ground. This doesn't seem to happen in q3df.
How To Reproduce
Do a rocket groundboost over a flat surface that has a sloped cut under it.
Issue Map
df_hgb-sm10
Expected Behavior
The player shouldn't hit the surface under the ground.
Operating System
N/A
The text was updated successfully, but these errors were encountered:
Describe the bug
It's possible for the player to collide with the sloped side of a brush under the ground, such as in hgb-sm10. It appears that part of the problem is that, due to gravity during slick, the player can get closer then 1/8th of a unit away from the ground. This doesn't seem to happen in q3df.
How To Reproduce
Do a rocket groundboost over a flat surface that has a sloped cut under it.
Issue Map
df_hgb-sm10
Expected Behavior
The player shouldn't hit the surface under the ground.
Operating System
N/A
The text was updated successfully, but these errors were encountered: