HUD Customizer #2158
Labels
Size: Large
Something that may take a week up to a month to implement.
Type: Feature
Completely new feature to implement.
Where: UI
This is something within the Panorama user interface
Apparently I never made an issue for this. Okay!
This is a pet project of mine that I've messed with on-and-off for a couple of years, but is too low-priority to justify working on. Others have shown some interest however, so we've got the C++ side merged and my WIP Pano stuff is pushed to https://github.com/momentum-mod/panorama/tree/feat/hud-customizer-v1
Here's where I got to, and what still needs doing:
<Hud>
container, and is absolute positionedHudCustomizerEnableEditing
/Disable and dispatch to every customizable HUD panel. They listen for each and display mock data when enabled. Some C++ functionality might get in the way, just let me or another licensee know if anything is misbehaving!On that last one, you'll need a
hud_default.kv3
file in momentum/cfg/ for the C++ API to work, this should be enough to get startedAs we work on this more this file will obviously change, but this lives in a private repo so you'll need to let a licensee know if you want to get any changes pushed to Steam.
There's waaaay more we could do with this project in the future, but this is ample work for now. Getting this finished would make layouting the HUD much nicer for everyone, and would be really great to have for 1.0.0 release.
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