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Comparison

Overview

  • Two seperate point cloud renderers with support for splatting and phong lighting
  • Ground Truth Renderer renders a point cloud with splatting, pull push algorithm or neural rendering pipeline and can compare results against a mesh
  • Octree Renderer builds an octree in a preprocessing step and renders the point cloud with LOD control and splatting
  • PlyToPointcloud tool converts .ply files with x,y,z,nx,ny,nz,red,green,blue format into the required .pointcloud format

Getting Started

  • Drag and drop your .ply files onto PlyToPointcloud.exe
  • Adjust the Settings.txt file (optional)
  • Run PointCloudEngine.exe
  • Open a generated .pointcloud file with File->Open
  • Use the File menu to switch between the two renderers
  • Move the camera with WASD, holding the right mouse button rotates the camera

Configuring the rendering parameters

  • Select the Splat view mode
  • Move the camera so close that the individual splats are visible (depending on the scale this might not happen)
  • Adjust the Sampling Rate in such a way that the splats overlap just a bit
  • Enable Blending, look at the point cloud from various distances and adjust the blend factor with so that only close surfaces are blended together
  • Pull-Push algorithm can be configured in a similar way
  • Neural Rendering Pipeline requires loading all three exported networks

Developer Setup (Windows)

  • The following libraries are required, make sure that the CUDA toolkit version and Pytorch version are exactly the same
    • Cuda 11.7
    • Anaconda3 2022.10 for all users and add it to PATH
    • Python environment in Visual Studio Installer (no need to install Python 3.7)
    • Pytorch 1.13.1 conda install pytorch torchvision torchaudio pytorch-cuda=11.7 -c pytorch -c nvidia
  • Update include directories, library directories and post build event paths in Visual Studio PointCloudEngine property pages according to the installation paths

Example for supported .ply file

ply
format ascii 1.0
element vertex 3
property float x
property float y
property float z
property float nx
property float ny
property float nz
property uchar red
property uchar green
property uchar blue
end_header
1 0 0 1 0 0 255 0 0
0 1 0 0 1 0 0 255 0
0 0 1 0 0 1 0 0 255

Ground Truth Renderer

Features

  • Loads and renders different subsets of point clouds
  • View the point cloud in different modes
    • Splats: high quality splat rendering of the whole point cloud
    • Points: high quality point rendering of the whole point cloud
    • Pull Push: fast screen-space inpainting algorithm applied to point rendering
    • Mesh: render .OBJ textured mesh for comparison
    • Neural Network: renders neural network output from the sparse point rendering
  • Compare to a sparse subset of the point cloud with a different sampling rate
  • Blending the colors of overlapping splats
  • Phong Lighting

Octree Renderer

Features

  • Loads and renders point cloud datasets and generates an octree for level-of-detail
  • Generated octree is saved as .octree file in the Octrees folder for faster loading
  • View the octree nodes in three different modes
    • Splats: circular overlapping billboards with weighted cluster colors and normals that approximate the surface of the point cloud
    • Bounding Cubes: inspect size and position of the octree nodes, the color is the average color of all the points assigned to this node
    • Normal Clusters: inspect color and weight of the four normal clusters that were computed for each node with the k-means algorithm
  • GPU octree traversal using a compute shader
  • View Frustum Culling and Backface Culling
  • Blending the colors of overlapping splats
  • Octree level selection
  • Phong Lighting

Remarks

  • Octree files larger than ~4GB are not supported by the engine, lower the maxOctreeDepth parameter in the Settings.txt file to generate a smaller file
  • When changing the maxOctreeDepth parameter in the Settings.txt file you have to delete the old .octree files in the Octrees folder in order to generate a new octree. Otherwise the engine will just load the old file with the old octree depth.

PlyToPointcloud

Features

  • Converts between .ply and .pointcloud file format
  • Supports .ply files with x,y,z,nx,ny,nz,red,green,blue format only (you can use e.g. MeshLab to export to this format)
  • Drag and drop .ply files to generate the corresponding .pointcloud files
  • Drag and drop .pointcloud files to generate the original .ply file

Pointcloud file format

  • A .pointcloud file stores the following binary data
    • Vector3 - position of the bounding cube
    • float - size of the bounding cube
    • uint - length of the vertex array
    • vector - list of vertices
  • Each vertex consists of
    • Vector3 - position
    • char[3] - normalized normal
    • uchar[3] - rgb color

Training

  • The neural rendering pipeline is trained in Pytorch
  • Datasets for training can be created within the Engine under the Dataset tab

Copyright © Moritz Schöpf. All rights reserved. The use, distribution and change of this software and the source code without written permission of the author is prohibited.