Skip to content

monitosjs/monitos

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

57 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Monitos

Monitos

Monitos (Spanish for little monkeys) are state machines. Their transitions can be either predetermined or have certain randomness described by saving throws.

A saving throw is a roll of 20-sided dice to determine if a specific transition should be taken or not.

Example:

let chimp = new Monito({ 
    initialState: 'register', 
    states: {
        register: (next) => {
            next(null, 'getProfile');   // Go straight to the state "getProfile"
        },
        getProfile: (next) => {
            next(null, {
                browse: 4               // If your dice rolls 4 or more, go to "browse"
            }, 'shop');                 // Otherwise, by default, go to "shop"
        },
        browse: (next) => {
            next(null, {
                browse: monito => 6     // You can also use functions
            }, 'shop');                 
        },
        shop: (next) => {
            next(null, 'logout');       // Go straight to the state "logout"
        },
        logout: (next) => {
            next();                     // This will be the last state
        }
    }
});                     

chimp.start();

chimp.on('transition', data => {
    console.log(data.previousState + ' -> ' +data.nextState);
});

chimp.on('end', data => {
    console.log('Stopped in state ' + data.finalState);
});

chimp.on('error', data => {
    console.log('An error occurred in state ' + data.currentState);
    console.log(data.err);
});

See the full code of the example.

Usage

Given:

let monito = new Monito(options);
monito.start();
monito.on('transition', data => { });
monito.on('end', data => { });

Options

The options object expects the following properties:

  • initialState (String, mandatory) - Name of the initial state.
  • states (Object, mandatory) - The state descriptor. An object where every key is the name of a state and its value is a function with signature (Function callback), whose scope is the monito instance itself. The function callback has the following signature:
    • callback([Object error[, Object savingThrows[, String defaultNextState]]])
      • error (Object, optional) - Like in most of the callback signatures, an optional errorsis the first argument. null if everything went fine.
      • savingThrows (Object, optional) - An object where the key is the name of a possible next state candidate and its value is the difficulty of the saving throw to go into that state.
      • defaultNextState (String, optional) - Name of the default next state, in case savingThrows is present and none of those savings are passed.

There are three possible ways to make this callback: * callback(Object error, Object savingThrows, String defaultNextState) - Performs the saving throws described in savingThrows; if all of them fail, the next state will be defaultNextState. * callback(Object error, String nextState) - Goes right away to nextState. * callback(Object error) and callback() - Ends the state machine.

Events

  • error(Object data) - Whenever an error occurred. The object data contains the following properties:
    • err (Error)
    • currentState (String) - The state in which the error took place.
  • transition(Object data) - Fired when there is a transition to a new state. The object data contains the following:
    • previousState (String) - Name of the previous state, undefined if this is the first transition of the state machine.
    • nextState (String) - Name of state the machine is transitioning to.
  • end(Object data) - Fired when the state machine comes to an end. The object data contains the following property:
    • finalState (String) - Name of the state in which the monito stopped.

API

  • monito.getTransitionChallenge() -> Function - Gets the function currently used as a transition challenge.
  • monito.setTransitionChallenge(Function challenge) - Sets a custom challenge to be used in transitions. If the function returns truthy, the challenged will be passed. Otherwise, it won't.
  • monito.start() - Starts the state machine.

Testing

Run all the tests (linting and unit tests) with the following npm task:

> npm test

You can run the linting and the unit tests individually:

> gulp test
> gulp lint

License

MIT