armor_heal
| is the chance the armor will completely block the damage. For each point there is a 1% chance that damage will be completely blocked.
armor_fire
| fire protection: 1. torches, 2. crystal spike, 3. fire, 4. lava
physics_jump
| "=1" will increase jump strength by 100%. "physics_jump= -0.5" will decrease jump by 50%.
physics_speed
| "=1.5" will increase speed by 150%, "physics_speed= -0.5" will decrease speed by 50%.
physics_gravity
| "=2" will increase gravity by 200%, "physics_gravity= -1" will decrease gravity by 100%.
armor_use
| how quickly the armor wears out, higher nubmer breaks quicker
reciprocate_damage
| reflects damage back
Complete list of Definitions Here
Bronze Helmet
- armor_heal = 6,
- armor_use = 400,
- physics_speed =
- physics_gravity = 0.01
Bronze Chestplate
- armor_torso = 1,
- armor_heal = 6,
- armor_use = 400,
- physics_speed =
- physics_gravity = 0.04
Bronze Leggings
- armor_legs = 1,
- armor_heal = 6,
- armor_use = 400,
- physics_gravity = 0.03
Bronze Boots
- armor_feet = 1,
- armor_heal = 6,
- armor_use = 400,
- physics_speed =
- physics_gravity = 0.01
Bronze Shield
- armor_heal = 6,
- armor_use = 400,
- physics_speed =
- physics_gravity = 0.03
- reciprocate_damage = true,
Cactus Helmet
- armor_heal = 0,
- armor_use = 1000
Cactus Chestplate
- armor_torso = 1,
- armor_heal = 0,
- armor_use = 1000
Cactus Leggings
- armor_legs = 1,
- armor_heal = 0,
- armor_use = 1000
Cactus Boots
- armor_feet = 1,
- armor_heal = 0,
- armor_use = 1000
Cactus Shield
- armor_heal = 0,
- armor_use = 1000
- reciprocate_damage = true,
Enhanced Cactus Shield
- armor_heal = 0,
- armor_use = 1000
- reciprocate_damage = true,
Crystal Helmet
- armor_heal = 12,
- armor_use = 100,
- physics_speed = 0.35,
- armor_fire = 1
Crystal Chestplate
- armor_torso = 1,
- armor_heal = 12,
- armor_use = 100,
- physics_speed = 0.35,
- armor_fire = 1
Crystal Leggings
- armor_legs = 1,
- armor_heal = 12,
- armor_use = 100,
- physics_speed = 0.35,
- armor_fire = 1
Crystal Boots
- armor_feet = 1,
- armor_heal = 12,
- armor_use = 100,
- physics_speed = 0.35,
- armor_fire = 1
Crystal Shield
- armor_heal = 12,
- armor_use = 100,
- armor_fire = 1
- reciprocate_damage = true,
Diamond Helmet
- armor_heal = 12,
- armor_use = 200
Diamond Chestplate
- armor_torso = 1,
- armor_heal = 12,
- armor_use = 200
Diamond Leggings
- armor_legs = 1,
- armor_heal = 12,
- armor_use = 200
Diamond Boots
- armor_feet = 1,
- armor_heal = 12,
- armor_use = 200
Diamond Shield
- armor_heal = 12,
- armor_use = 200
- reciprocate_damage = true,
Gold Helmet
- armor_heal = 6,
- armor_use = 300,
- physics_speed =
- physics_gravity = 0.02
Gold Chestplate
- armor_torso = 1,
- armor_heal = 6,
- armor_use = 300,
- physics_speed =
- physics_gravity = 0.05
Gold Leggings
- armor_legs = 1,
- armor_heal = 6,
- armor_use = 300,
- physics_speed =
- physics_gravity = 0.04
Gold Boots
- armor_feet = 1,
- armor_heal = 6,
- armor_use = 300,
- physics_speed =
- physics_gravity = 0.02
Gold Shield
- armor_heal = 6,
- armor_use = 300,
- physics_speed =
- physics_gravity = 0.04
- reciprocate_damage = true,
Mithril Helmet
- armor_heal = 13,
- armor_use = 66
Mithril Chestplate
- armor_torso = 1,
- armor_heal = 13,
- armor_use = 66
Mithril Leggings
- armor_legs = 1,
- armor_heal = 13,
- armor_use = 66
Mithril Boots
- armor_feet = 1,
- armor_heal = 13,
- armor_use = 66
Mithril Shield
- armor_heal = 13,
- armor_use = 66
- reciprocate_damage = true,
PinkCrystal Helmet
- armor_heal = 12,
- armor_use = 100,
- physics_speed = 0.35,
- armor_fire = 1
PinkCrystal Chestplate
- armor_torso = 1,
- armor_heal = 12,
- armor_use = 100,
- physics_speed = 0.35,
- armor_fire = 1
PinkCrystal Leggings
- armor_legs = 1,
- armor_heal = 12,
- armor_use = 100,
- physics_speed = 0.35,
- armor_fire = 1
PinkCrystal Boots
- armor_feet = 1,
- armor_heal = 12,
- armor_use = 100,
- physics_speed = 0.35,
- armor_fire = 1
Steel Helmet
- armor_heal = 0,
- armor_use = 800,
- physics_speed =
- physics_gravity = 0.01
Steel Chestplate
- armor_torso = 1,
- armor_heal = 0,
- armor_use = 800,
- physics_speed =
- physics_gravity = 0.04
Steel Leggings
- armor_legs = 1,
- armor_heal = 0,
- armor_use = 800,
- physics_speed =
- physics_gravity = 0.03
Steel Boots
- armor_feet = 1,
- armor_heal = 0,
- armor_use = 800,
- physics_speed =
- physics_gravity = 0.01
Steel Shield
- armor_heal = 0,
- armor_use = 800,
- physics_speed =
- physics_gravity = 0.03
- reciprocate_damage = true,
Wood Helmet
- armor_heal = 0,
- armor_use = 2000,
Wood Chestplate
- armor_torso = 1,
- armor_heal = 0,
- armor_use = 2000,
Wood Leggings
- armor_legs = 1,
- armor_heal = 0,
- armor_use = 2000,
Wood Boots
- armor_feet = 1,
- armor_heal = 0,
- armor_use = 2000,
Wood Shield
- armor_heal = 0,
- armor_use = 2000,
- reciprocate_damage = true,
Enhanced Wood Shield
- armor_heal = 0,
- armor_use = 2000
- reciprocate_damage = true,
Copper Patina Helmet
- armor_head=1,
- armor_heal=12,
- armor_use=100,
- armor_fire=0,
Copper Patina Chestplate
- armor_torso=1,
- armor_heal=12,
- armor_use=100,
- armor_fire=0,
Copper Patina Leggings
- armor_legs=1,
- armor_heal=12,
- armor_use=100,
- armor_fire=0,
Copper Patina Boots
- armor_feet=1,
- armor_heal=12,
- armor_use=100,
- armor_fire=0,
Copper Patina Shield
- armor_shield=1,
- armor_heal=12,
- armor_use=100,
- armor_fire=0,
Etherium Helmet
- armor_head=1,
- armor_heal=6,
- armor_use=300,
- physics_gravity=-0.15,
- physics_jump=0.2,
Etherium Chestplate
- armor_torso=1,
- armor_heal=6,
- armor_use=300,
- physics_gravity=-0.15,
- physics_jump=0.2,
Etherium Leggings
- armor_legs=1,
- armor_heal=6,
- armor_use=300,
- physics_gravity=-0.15,
- physics_jump=0.2,
Etherium Boots
- armor_feet=1,
- armor_heal=6,
- armor_use=300,
- physics_gravity=-0.15,
- physics_jump=0.2,
Etherium Shield
- armor_shield=1,
- armor_heal=6,
- armor_use=300,
- physics_gravity=-0.15,
- physics_jump=0.2,
- reciprocate_damage = true,
Obsidian Helmet
- armor_head = 1,
- armor_heal = 10,
- armor_use = 190,
- armor_fire = 15,
Obsidian Chestplate
- armor_torso = 1,
- armor_heal = 10,
- armor_use = 190,
- armor_fire = 15,
Obsidian Leggings
- armor_legs = 1,
- armor_heal = 10,
- armor_use = 190,
- armor_fire = 15,
Obsidian Boots
- armor_feet = 1,
- armor_heal = 10,
- armor_use = 190,
- armor_fire = 15,
Obsidian Shield
- armor_shield = 1,
- armor_heal = 10,
- armor_use = 190,
- armor_fire = 15,
- reciprocate_damage = true,