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armor.md

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Armor

Index


Definitions

armor_heal | is the chance the armor will completely block the damage. For each point there is a 1% chance that damage will be completely blocked.

armor_fire | fire protection: 1. torches, 2. crystal spike, 3. fire, 4. lava

physics_jump | "=1" will increase jump strength by 100%. "physics_jump= -0.5" will decrease jump by 50%.

physics_speed | "=1.5" will increase speed by 150%, "physics_speed= -0.5" will decrease speed by 50%.

physics_gravity | "=2" will increase gravity by 200%, "physics_gravity= -1" will decrease gravity by 100%.

armor_use | how quickly the armor wears out, higher nubmer breaks quicker

reciprocate_damage | reflects damage back

Complete list of Definitions Here


Armor Stats

Bronze

Bronze Helmet

  • armor_heal = 6,
  • armor_use = 400,
  • physics_speed =
  • physics_gravity = 0.01

Bronze Chestplate

  • armor_torso = 1,
  • armor_heal = 6,
  • armor_use = 400,
  • physics_speed =
  • physics_gravity = 0.04

Bronze Leggings

  • armor_legs = 1,
  • armor_heal = 6,
  • armor_use = 400,
  • physics_gravity = 0.03

Bronze Boots

  • armor_feet = 1,
  • armor_heal = 6,
  • armor_use = 400,
  • physics_speed =
  • physics_gravity = 0.01

Bronze Shield

  • armor_heal = 6,
  • armor_use = 400,
  • physics_speed =
  • physics_gravity = 0.03
  • reciprocate_damage = true,

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Cactus

Cactus Helmet

  • armor_heal = 0,
  • armor_use = 1000

Cactus Chestplate

  • armor_torso = 1,
  • armor_heal = 0,
  • armor_use = 1000

Cactus Leggings

  • armor_legs = 1,
  • armor_heal = 0,
  • armor_use = 1000

Cactus Boots

  • armor_feet = 1,
  • armor_heal = 0,
  • armor_use = 1000

Cactus Shield

  • armor_heal = 0,
  • armor_use = 1000
  • reciprocate_damage = true,

Enhanced Cactus Shield

  • armor_heal = 0,
  • armor_use = 1000
  • reciprocate_damage = true,

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Crystal (Pink and Blue)

Crystal Helmet

  • armor_heal = 12,
  • armor_use = 100,
  • physics_speed = 0.35,
  • armor_fire = 1

Crystal Chestplate

  • armor_torso = 1,
  • armor_heal = 12,
  • armor_use = 100,
  • physics_speed = 0.35,
  • armor_fire = 1

Crystal Leggings

  • armor_legs = 1,
  • armor_heal = 12,
  • armor_use = 100,
  • physics_speed = 0.35,
  • armor_fire = 1

Crystal Boots

  • armor_feet = 1,
  • armor_heal = 12,
  • armor_use = 100,
  • physics_speed = 0.35,
  • armor_fire = 1

Crystal Shield

  • armor_heal = 12,
  • armor_use = 100,
  • armor_fire = 1
  • reciprocate_damage = true,

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Diamond

Diamond Helmet

  • armor_heal = 12,
  • armor_use = 200

Diamond Chestplate

  • armor_torso = 1,
  • armor_heal = 12,
  • armor_use = 200

Diamond Leggings

  • armor_legs = 1,
  • armor_heal = 12,
  • armor_use = 200

Diamond Boots

  • armor_feet = 1,
  • armor_heal = 12,
  • armor_use = 200

Diamond Shield

  • armor_heal = 12,
  • armor_use = 200
  • reciprocate_damage = true,

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Gold

Gold Helmet

  • armor_heal = 6,
  • armor_use = 300,
  • physics_speed =
  • physics_gravity = 0.02

Gold Chestplate

  • armor_torso = 1,
  • armor_heal = 6,
  • armor_use = 300,
  • physics_speed =
  • physics_gravity = 0.05

Gold Leggings

  • armor_legs = 1,
  • armor_heal = 6,
  • armor_use = 300,
  • physics_speed =
  • physics_gravity = 0.04

Gold Boots

  • armor_feet = 1,
  • armor_heal = 6,
  • armor_use = 300,
  • physics_speed =
  • physics_gravity = 0.02

Gold Shield

  • armor_heal = 6,
  • armor_use = 300,
  • physics_speed =
  • physics_gravity = 0.04
  • reciprocate_damage = true,

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Mithril

Mithril Helmet

  • armor_heal = 13,
  • armor_use = 66

Mithril Chestplate

  • armor_torso = 1,
  • armor_heal = 13,
  • armor_use = 66

Mithril Leggings

  • armor_legs = 1,
  • armor_heal = 13,
  • armor_use = 66

Mithril Boots

  • armor_feet = 1,
  • armor_heal = 13,
  • armor_use = 66

Mithril Shield

  • armor_heal = 13,
  • armor_use = 66
  • reciprocate_damage = true,

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PinkCrystal

PinkCrystal Helmet

  • armor_heal = 12,
  • armor_use = 100,
  • physics_speed = 0.35,
  • armor_fire = 1

PinkCrystal Chestplate

  • armor_torso = 1,
  • armor_heal = 12,
  • armor_use = 100,
  • physics_speed = 0.35,
  • armor_fire = 1

PinkCrystal Leggings

  • armor_legs = 1,
  • armor_heal = 12,
  • armor_use = 100,
  • physics_speed = 0.35,
  • armor_fire = 1

PinkCrystal Boots

  • armor_feet = 1,
  • armor_heal = 12,
  • armor_use = 100,
  • physics_speed = 0.35,
  • armor_fire = 1

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Steel

Steel Helmet

  • armor_heal = 0,
  • armor_use = 800,
  • physics_speed =
  • physics_gravity = 0.01

Steel Chestplate

  • armor_torso = 1,
  • armor_heal = 0,
  • armor_use = 800,
  • physics_speed =
  • physics_gravity = 0.04

Steel Leggings

  • armor_legs = 1,
  • armor_heal = 0,
  • armor_use = 800,
  • physics_speed =
  • physics_gravity = 0.03

Steel Boots

  • armor_feet = 1,
  • armor_heal = 0,
  • armor_use = 800,
  • physics_speed =
  • physics_gravity = 0.01

Steel Shield

  • armor_heal = 0,
  • armor_use = 800,
  • physics_speed =
  • physics_gravity = 0.03
  • reciprocate_damage = true,

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Wood

Wood Helmet

  • armor_heal = 0,
  • armor_use = 2000,

Wood Chestplate

  • armor_torso = 1,
  • armor_heal = 0,
  • armor_use = 2000,

Wood Leggings

  • armor_legs = 1,
  • armor_heal = 0,
  • armor_use = 2000,

Wood Boots

  • armor_feet = 1,
  • armor_heal = 0,
  • armor_use = 2000,

Wood Shield

  • armor_heal = 0,
  • armor_use = 2000,
  • reciprocate_damage = true,

Enhanced Wood Shield

  • armor_heal = 0,
  • armor_use = 2000
  • reciprocate_damage = true,

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Copper Patina

Copper Patina Helmet

  • armor_head=1,
  • armor_heal=12,
  • armor_use=100,
  • armor_fire=0,

Copper Patina Chestplate

  • armor_torso=1,
  • armor_heal=12,
  • armor_use=100,
  • armor_fire=0,

Copper Patina Leggings

  • armor_legs=1,
  • armor_heal=12,
  • armor_use=100,
  • armor_fire=0,

Copper Patina Boots

  • armor_feet=1,
  • armor_heal=12,
  • armor_use=100,
  • armor_fire=0,

Copper Patina Shield

  • armor_shield=1,
  • armor_heal=12,
  • armor_use=100,
  • armor_fire=0,

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Etherium

Etherium Helmet

  • armor_head=1,
  • armor_heal=6,
  • armor_use=300,
  • physics_gravity=-0.15,
  • physics_jump=0.2,

Etherium Chestplate

  • armor_torso=1,
  • armor_heal=6,
  • armor_use=300,
  • physics_gravity=-0.15,
  • physics_jump=0.2,

Etherium Leggings

  • armor_legs=1,
  • armor_heal=6,
  • armor_use=300,
  • physics_gravity=-0.15,
  • physics_jump=0.2,

Etherium Boots

  • armor_feet=1,
  • armor_heal=6,
  • armor_use=300,
  • physics_gravity=-0.15,
  • physics_jump=0.2,

Etherium Shield

  • armor_shield=1,
  • armor_heal=6,
  • armor_use=300,
  • physics_gravity=-0.15,
  • physics_jump=0.2,
  • reciprocate_damage = true,

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Obsidian

Obsidian Helmet

  • armor_head = 1,
  • armor_heal = 10,
  • armor_use = 190,
  • armor_fire = 15,

Obsidian Chestplate

  • armor_torso = 1,
  • armor_heal = 10,
  • armor_use = 190,
  • armor_fire = 15,

Obsidian Leggings

  • armor_legs = 1,
  • armor_heal = 10,
  • armor_use = 190,
  • armor_fire = 15,

Obsidian Boots

  • armor_feet = 1,
  • armor_heal = 10,
  • armor_use = 190,
  • armor_fire = 15,

Obsidian Shield

  • armor_shield = 1,
  • armor_heal = 10,
  • armor_use = 190,
  • armor_fire = 15,
  • reciprocate_damage = true,

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