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* Use MonoGame for processing effects. This will allow the user to play multiple instances of Effects (Repeated Sounds see issue #273). Warning: This will not only support those sound format allowed by MonoGame's Effects implementation which interfaces to the OpenAL library. * Add functionality such as PauseAllEffects, ResumeEffect and ResumeAllEffects. * Update CocosDehension audio interface. * Add new AudioSample to CocosSharp samples. This will only work with current source base and not with current release. View link here: https://github.com/mono/cocos-sharp-samples/tree/master/AudioSample * Update PCL CocosSharpAPI to include this new functionality interface. See issues : #157 , #273
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