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Packet.cs
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Packet.cs
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/* csogg
* Copyright (C) 2000 ymnk, JCraft,Inc.
*
* Written by: 2000 ymnk<ymnk@jcraft.com>
* Ported to C# from JOrbis by: Mark Crichton <crichton@gimp.org>
*
* Thanks go to the JOrbis team, for licencing the code under the
* LGPL, making my job a lot easier.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
using System;
namespace csogg
{
/// <summary>
/// Summary description for Packet.
/// </summary>
public class Packet
{
public byte[] packet_base;
public int packet;
public int bytes;
public int b_o_s;
public int e_o_s;
public long granulepos;
public long packetno; // sequence number for decode; the framing
// knows where there's a hole in the data,
// but we need coupling so that the codec
// (which is in a seperate abstraction
// layer) also knows about the gap
public Packet()
{
// No constructor
}
}
}