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Process.cs
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Process.cs
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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using ST = System.Threading;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using Mono.Debugger.Backend;
using Mono.Debugger.Languages;
using Mono.Debugger.Languages.Mono;
namespace Mono.Debugger
{
public delegate bool ExceptionCatchPointHandler (string exception, out ExceptionAction action);
[Serializable]
public enum ExceptionAction
{
None = 0,
Stop = 1,
StopUnhandled = 2
}
public class Process : DebuggerMarshalByRefObject
{
Debugger debugger;
ProcessServant servant;
int id = ++next_id;
static int next_id = 0;
internal Process (Debugger debugger, ProcessServant servant)
{
this.debugger = debugger;
this.servant = servant;
}
public int ID {
get { return id; }
}
public Debugger Debugger {
get { return debugger; }
}
public DebuggerSession Session {
get { return servant.Session; }
}
internal ProcessServant Servant {
get { return servant; }
}
internal ProcessStart ProcessStart {
get { return servant.ProcessStart; }
}
public Thread MainThread {
get { return servant.MainThread.Client; }
}
public bool IsManaged {
get { return servant.IsManaged; }
}
public string TargetApplication {
get { return servant.TargetApplication; }
}
public string[] CommandLineArguments {
get { return servant.CommandLineArguments; }
}
public Language NativeLanguage {
get { return servant.NativeLanguage; }
}
public void Kill ()
{
servant.Kill ();
}
public void Detach ()
{
servant.Detach ();
}
public void LoadLibrary (Thread thread, string filename)
{
servant.LoadLibrary (thread, filename);
}
public Module[] Modules {
get { return servant.Modules; }
}
public Method Lookup (TargetAddress address)
{
return servant.SymbolTableManager.Lookup (address);
}
public TargetAddress LookupSymbol (string name)
{
return servant.LookupSymbol (name);
}
public Thread[] GetThreads ()
{
return servant.GetThreads ();
}
public override string ToString ()
{
return String.Format ("Process #{0}", ID);
}
public event TargetOutputHandler TargetOutputEvent;
internal void OnTargetOutput (bool is_stderr, string output)
{
if (TargetOutputEvent != null)
TargetOutputEvent (is_stderr, output);
}
//
// Test
//
public CommandResult ActivatePendingBreakpoints ()
{
if (!Session.HasPendingBreakpoints ())
return null;
ProcessCommandResult result = new ProcessCommandResult (this);
bool completed = servant.ActivatePendingBreakpoints (result);
if (completed)
return null;
return result;
}
public class ProcessCommandResult : CommandResult
{
Process process;
ST.ManualResetEvent completed_event = new ST.ManualResetEvent (false);
internal ProcessCommandResult (Process process)
{
this.process = process;
}
public Process Process {
get { return process; }
}
public override ST.WaitHandle CompletedEvent {
get { return completed_event; }
}
internal override void Completed ()
{
completed_event.Set ();
}
public override void Abort ()
{
throw new NotImplementedException ();
}
}
//
// Stopping / resuming all threads for the GUI
//
GUIManager manager;
public GUIManager StartGUIManager ()
{
if (manager != null)
throw new InvalidOperationException ();
manager = new GUIManager (this);
manager.StartGUIManager ();
return manager;
}
internal void OnTargetEvent (SingleSteppingEngine sse, TargetEventArgs args)
{
if (manager != null)
manager.OnTargetEvent (sse, args);
Debugger.OnTargetEvent (sse.Client, args);
}
internal void OnEnterNestedBreakState (SingleSteppingEngine sse)
{
Debugger.OnEnterNestedBreakState (sse.Client);
}
internal void OnLeaveNestedBreakState (SingleSteppingEngine sse)
{
Debugger.OnLeaveNestedBreakState (sse.Client);
}
internal void OnProcessExited ()
{
if (manager != null)
manager.OnProcessExited (this);
}
ExceptionCatchPointHandler generic_exc_handler;
public void InstallGenericExceptionCatchPoint (ExceptionCatchPointHandler handler)
{
this.generic_exc_handler = handler;
}
public bool GenericExceptionCatchPoint (string exception, out ExceptionAction action)
{
if (generic_exc_handler != null)
return generic_exc_handler (exception, out action);
action = ExceptionAction.None;
return false;
}
//
// IDisposable
//
private bool disposed = false;
private void check_disposed ()
{
if (disposed)
throw new ObjectDisposedException ("Process");
}
private void Dispose (bool disposing)
{
// Check to see if Dispose has already been called.
lock (this) {
if (disposed)
return;
disposed = true;
}
// If this is a call to Dispose, dispose all managed resources.
if (disposing) {
if (servant != null) {
servant.Dispose ();
servant = null;
}
}
}
public void Dispose ()
{
Dispose (true);
// Take yourself off the Finalization queue
GC.SuppressFinalize (this);
}
~Process ()
{
Dispose (false);
}
}
}