Make heap-shot compatible with new binary format of mono profiler.
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|HeapShot.Gui.Widgets||Protect against a potential NRE. Fixes #29429.|
|HeapShot.Gui||Add a missing reference|
|HeapShot.Reader||Merge pull request #3 from antmicro/master|
|HeapShot||Changing TargetFrameworkVersion to v4.0 so it compiles on Mono4|
|MacSetup||Add placeholder icon file for mac|
|test||2006-11-13 Lluis Sanchez Gual <firstname.lastname@example.org>|
|theme-icons/Mac||Add placeholder icon file for mac|
|Makefile.am||Add convenience target to build the app file.|
|NEWS||Added missing files|
|README||Add convenience target to build the app file.|
|autogen.sh||Bring the makefiles back to life for HeapShot; Disable the command li…|
|configure.in||Add support for creating an app bundle for heap shot|
HeapShot ========= HeapShot is a profiler to explore live objects in the heap. HeapShot can either explore one snapshot of memory at a point, or it can be used to compare the objects between two separate points in time. Enabling HeapShot ================= To use HeapShot, you must run the application to be examined with the following command line: mono --profile=heap-shot MyProgram.exe This activates the `heap-shot' profiler for your application. HeapShot works by taking snapshots of the heap in your application on demand. There are two tools used to explore the heap: heap-shot (a command line tool) and heap-shot-gui (a graphical user interface for HeapShot). Using the GUI for HeapShot ========================== Once your program has been started with HeapShot using the command line option, you can start up heap-shot-gui, this is a program that allows you to explore your application live. First click on "Memory Snapshot", and select the process that you want to explore from the list of processes. This will trigger Mono to take a snapshot of all the live objects in your application. Once you take the snapshot, select it from the right-side list, this will update the Summary view with information about the number of objects allocated and the memory consumed: Name: outfile_0.omap Object count: 1,043 Total memory: 64,570 bytes Click on the tab that says "All Objects" to explore the objects that have been created. Here you can quickly inspect: The types that are being created. Number of instance of the objects created (default sorting) Memory used by these instances. Average size of these objects. There are two possible views: * Viewing types and which objects they created. * Viewing objects that reference the current type. The default mode is to view the types and the object that instances of that type have created. To view the objects that keep references to a given type, click on: "[ ] Inverse references" At the bottom of the screen. For each type show, you can break down the objects that are referenced by this particular object at any given time, for example, to view the objects that were allocated by System.Globalization.CultureInfo click on the triangle next to it, and you will get a list of objects that looks like this: Instances | Memory Size | Avg Size System.Globalization.CultureInfo 4 | 464 | 116 string 29 | 1,170 | 40 System.Globalization.CompareInfo 2 | 72 | 36 System.Globalization.TextInfo 2 | 120 | 60 System.Globalization.DateTimeFormatInfo 2 | 352 | 176 System.Globalization.NumberFormatInfo 1 | 152 | 152 Double-clicking on a type would open a new tab that allows you to explore that type on its own. You can also use the "Filter" function at the bottom to limit the display of types to a given type name. Visualizing Changes =================== It is possible to examine which objects were created between two snapshots in time. To do this, snapshot the application twice, then set the checkbox on the snapshot that you want to use as a reference, and then select the second snapshot. The results displayed on the GUI will be only for the differences. Using the Command Line HeapShot =============================== To use the command line version of HeapShot, you must first get an object map. This can be done either with the GUI by clicking on "Memory Snapshot" or you can send the PROF signal to a Mono process that has been started with the --profile=heap-shot command line option: mono --profile=heap-shot MyProgram.exe And on a separate window you type: kill -PROF <pid-of-the-process> Once you have the file, you can process it with: heap-prof outfile_0.omap The options are: -i Show an inverse object dump Show which objects hold references to a given type, instead of which objects were created by a given type. -r Include roots -s OLD Used to compare objects between two snapshots in time. Comparing changes across time ============================= You must get two snapshots in time of your running application, and then run the command like this: heap-shot /tmp/outfile_1.omap -s /tmp/outfile_0.omap This will only show the difference between the two times. Creating a Mac app bundle ========================= Just run "make mac-app"