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When drawing images with image attributes having wrap mode set to WrapMode.TileFlipXY, the image is sometimes repeated outside the destination rectangle. Seems a bit random when this happens and if it is repeated for X, Y or both.
The below code:
using var backBuffer = new Bitmap(973, 560);
using (var graphics = Graphics.FromImage(backBuffer))
{
graphics.Clear(Color.White);
using var testImage = new Bitmap(1570, 1377);
using (var graphics2 = Graphics.FromImage(testImage))
{
graphics2.Clear(Color.Red);
using var pen = new Pen(Color.Black, 10);
graphics2.DrawLine(pen, 0, 0, testImage.Width, testImage.Height);
graphics2.DrawRectangle(pen, 0, 0, testImage.Width, testImage.Height);
}
var destRect = new Rectangle(192, 49, 486, 360);
var imageAttributes = new ImageAttributes();
imageAttributes.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(testImage, destRect, 0, 0, testImage.Width, testImage.Height, GraphicsUnit.Pixel, imageAttributes);
}
Results in this image:
Expected it to like like this (Windows):
We are building libgdiplus from main.
The text was updated successfully, but these errors were encountered:
When drawing images with image attributes having wrap mode set to WrapMode.TileFlipXY, the image is sometimes repeated outside the destination rectangle. Seems a bit random when this happens and if it is repeated for X, Y or both.
The below code:
Results in this image:
Expected it to like like this (Windows):
![flip_win](https://user-images.githubusercontent.com/7846682/146752246-b5bd72cf-73d3-4b2a-b3f1-1979a6eacb7d.png)
We are building libgdiplus from main.
The text was updated successfully, but these errors were encountered: