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Fix crash in SafePipeHandle.ReleaseHandle() on Windows #3797
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migueldeicaza
merged 1 commit into
mono:master
from
ntherning:fix-SafePipeHandle.ReleaseHandle
Oct 21, 2016
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Fix crash in SafePipeHandle.ReleaseHandle() on Windows #3797
migueldeicaza
merged 1 commit into
mono:master
from
ntherning:fix-SafePipeHandle.ReleaseHandle
Oct 21, 2016
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The ReleaseHandle() methods tries to deallocate the handle as if it was a pointer to heap memory. But on Windows it's a HANDLE. The call to Marshal.FreeHGlobal() causes a crash on Windows. It doesn't crash on other platforms probably due to the emulated handles which are indeed heap allocated memory objects. But the underlying file descriptor is never closed so there should be a file descriptor leak on other platforms. This patch fixes the issue by calling MonoIO.Close() on the handle rather than Marshal.FreeHGlobal()
This is fine. |
madewokherd
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to madewokherd/mono
that referenced
this pull request
Nov 23, 2016
The ReleaseHandle() methods tries to deallocate the handle as if it was a pointer to heap memory. But on Windows it's a HANDLE. The call to Marshal.FreeHGlobal() causes a crash on Windows. It doesn't crash on other platforms probably due to the emulated handles which are indeed heap allocated memory objects. But the underlying file descriptor is never closed so there should be a file descriptor leak on other platforms. This patch fixes the issue by calling MonoIO.Close() on the handle rather than Marshal.FreeHGlobal() (cherry picked from commit 634ab61)
mderoy
pushed a commit
to Unity-Technologies/mono
that referenced
this pull request
Jan 24, 2018
The ReleaseHandle() methods tries to deallocate the handle as if it was a pointer to heap memory. But on Windows it's a HANDLE. The call to Marshal.FreeHGlobal() causes a crash on Windows. It doesn't crash on other platforms probably due to the emulated handles which are indeed heap allocated memory objects. But the underlying file descriptor is never closed so there should be a file descriptor leak on other platforms. This patch fixes the issue by calling MonoIO.Close() on the handle rather than Marshal.FreeHGlobal()
mderoy
pushed a commit
to Unity-Technologies/mono
that referenced
this pull request
Jan 24, 2018
The ReleaseHandle() methods tries to deallocate the handle as if it was a pointer to heap memory. But on Windows it's a HANDLE. The call to Marshal.FreeHGlobal() causes a crash on Windows. It doesn't crash on other platforms probably due to the emulated handles which are indeed heap allocated memory objects. But the underlying file descriptor is never closed so there should be a file descriptor leak on other platforms. This patch fixes the issue by calling MonoIO.Close() on the handle rather than Marshal.FreeHGlobal()
mderoy
pushed a commit
to Unity-Technologies/mono
that referenced
this pull request
Jan 24, 2018
The ReleaseHandle() methods tries to deallocate the handle as if it was a pointer to heap memory. But on Windows it's a HANDLE. The call to Marshal.FreeHGlobal() causes a crash on Windows. It doesn't crash on other platforms probably due to the emulated handles which are indeed heap allocated memory objects. But the underlying file descriptor is never closed so there should be a file descriptor leak on other platforms. This patch fixes the issue by calling MonoIO.Close() on the handle rather than Marshal.FreeHGlobal()
mderoy
pushed a commit
to Unity-Technologies/mono
that referenced
this pull request
Jan 24, 2018
The ReleaseHandle() methods tries to deallocate the handle as if it was a pointer to heap memory. But on Windows it's a HANDLE. The call to Marshal.FreeHGlobal() causes a crash on Windows. It doesn't crash on other platforms probably due to the emulated handles which are indeed heap allocated memory objects. But the underlying file descriptor is never closed so there should be a file descriptor leak on other platforms. This patch fixes the issue by calling MonoIO.Close() on the handle rather than Marshal.FreeHGlobal()
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The ReleaseHandle() methods tries to deallocate the handle as if it was a
pointer to heap memory. But on Windows it's a HANDLE. The call to
Marshal.FreeHGlobal() causes a crash on Windows. It doesn't crash on other
platforms probably due to the emulated handles which are indeed heap allocated
memory objects. But the underlying file descriptor is never closed so there
should be a file descriptor leak on other platforms.
This patch fixes the issue by calling MonoIO.Close() on the handle rather than
Marshal.FreeHGlobal()