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CCAtlasNode.xml
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CCAtlasNode.xml
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<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAtlasNode" FullName="MonoTouch.Cocos2D.CCAtlasNode">
<TypeSignature Language="C#" Value="public class CCAtlasNode : MonoTouch.Cocos2D.CCNode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAtlasNode extends MonoTouch.Cocos2D.CCNode" />
<AssemblyInfo>
<AssemblyName>Cocos2D</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MonoTouch.Cocos2D.CCNode</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Register("CCAtlasNode", true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>
<para>
<see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> is a subclass of <see cref="T:MonoTouch.Cocos2D.CCNode" /> that implements the <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> and <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol</para>
</summary>
<remarks>
<para>
<see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> is a subclass of <see cref="T:MonoTouch.Cocos2D.CCNode" /> that implements the <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> and <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol</para>
<para>It knows how to render a TextureAtlas object. If you are going to render a TextureAtlas consider subclassing <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> (or a subclass of <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" />)</para>
<para>All features from <see cref="T:MonoTouch.Cocos2D.CCNode" /> are valid, plus the following features:<list type="bullet"><item><description>opacity and RGB colors </description></item></list></para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CCAtlasNode (MonoTouch.Foundation.NSCoder coder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoTouch.Foundation.NSCoder coder) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("initWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="coder" Type="MonoTouch.Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="coder">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CCAtlasNode (MonoTouch.Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoTouch.Foundation.NSObjectFlag t) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="MonoTouch.Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CCAtlasNode (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CCAtlasNode (string tileFile, int tileWidth, int tileHeight, uint itemsToRenderCount);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string tileFile, int32 tileWidth, int32 tileHeight, unsigned int32 itemsToRenderCount) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("initWithTileFile:tileWidth:tileHeight:itemsToRender:")</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="tileFile" Type="System.String" />
<Parameter Name="tileWidth" Type="System.Int32" />
<Parameter Name="tileHeight" Type="System.Int32" />
<Parameter Name="itemsToRenderCount" Type="System.UInt32" />
</Parameters>
<Docs>
<param name="tileFile">To be added.</param>
<param name="tileWidth">To be added.</param>
<param name="tileHeight">To be added.</param>
<param name="itemsToRenderCount">To be added.</param>
<summary>
<para>initializes an <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> with an Atlas file the width and height of each item measured in points and the quantity of items to render </para>
</summary>
<remarks>
<para>initializes an <see cref="T:MonoTouch.Cocos2D.CCAtlasNode" /> with an Atlas file the width and height of each item measured in points and the quantity of items to render </para>
</remarks>
</Docs>
</Member>
<Member MemberName="BlendFunc">
<MemberSignature Language="C#" Value="public virtual MonoTouch.Cocos2D.CCBlendFunc BlendFunc { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype MonoTouch.Cocos2D.CCBlendFunc BlendFunc" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoTouch.Foundation.Export("blendFunc")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoTouch.Foundation.Export("setBlendFunc:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoTouch.Cocos2D.CCBlendFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>
<para>conforms to <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol </para>
</summary>
<value>To be added.</value>
<remarks>
<para>conforms to <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol </para>
</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Color">
<MemberSignature Language="C#" Value="public virtual MonoTouch.Cocos2D.CCColor3B Color { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype MonoTouch.Cocos2D.CCColor3B Color" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoTouch.Foundation.Export("color")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoTouch.Foundation.Export("setColor:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoTouch.Cocos2D.CCColor3B</ReturnType>
</ReturnValue>
<Docs>
<summary>
<para>conforms to <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> protocol </para>
</summary>
<value>To be added.</value>
<remarks>
<para>conforms to <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> protocol </para>
</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected override void Dispose (bool disposing);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Dispose(bool disposing) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="disposing">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Opacity">
<MemberSignature Language="C#" Value="public virtual byte Opacity { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int8 Opacity" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoTouch.Foundation.Export("opacity")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoTouch.Foundation.Export("setOpacity:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Byte</ReturnType>
</ReturnValue>
<Docs>
<summary>
<para>conforms to <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> protocol </para>
</summary>
<value>To be added.</value>
<remarks>
<para>conforms to <ref refid="protocol_c_c_r_g_b_a_protocol-p" kindref="compound">CCRGBAProtocol</ref> protocol </para>
</remarks>
</Docs>
</Member>
<Member MemberName="OpacityModifyRGB">
<MemberSignature Language="C#" Value="public virtual bool OpacityModifyRGB { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool OpacityModifyRGB" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoTouch.Foundation.Export("doesOpacityModifyRGB")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoTouch.Foundation.Export("opacityModifyRGB:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="QuadsToDraw">
<MemberSignature Language="C#" Value="public virtual uint QuadsToDraw { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 QuadsToDraw" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoTouch.Foundation.Export("quadsToDraw")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoTouch.Foundation.Export("setQuadsToDraw:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>
<para>how many quads to draw </para>
</summary>
<value>To be added.</value>
<remarks>
<para>how many quads to draw </para>
</remarks>
</Docs>
</Member>
<Member MemberName="Texture">
<MemberSignature Language="C#" Value="public virtual MonoTouch.Cocos2D.CCTexture2D Texture { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class MonoTouch.Cocos2D.CCTexture2D Texture" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoTouch.Foundation.Export("texture")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoTouch.Foundation.Export("setTexture:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoTouch.Cocos2D.CCTexture2D</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TextureAtlas">
<MemberSignature Language="C#" Value="public virtual MonoTouch.Cocos2D.CCTextureAtlas TextureAtlas { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class MonoTouch.Cocos2D.CCTextureAtlas TextureAtlas" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoTouch.Foundation.Export("textureAtlas")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: MonoTouch.Foundation.Export("setTextureAtlas:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoTouch.Cocos2D.CCTextureAtlas</ReturnType>
</ReturnValue>
<Docs>
<summary>
<para>conforms to <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol </para>
</summary>
<value>To be added.</value>
<remarks>
<para>conforms to <ref refid="protocol_c_c_texture_protocol-p" kindref="compound">CCTextureProtocol</ref> protocol </para>
</remarks>
</Docs>
</Member>
<Member MemberName="UpdateAtlasValues">
<MemberSignature Language="C#" Value="public virtual void UpdateAtlasValues ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void UpdateAtlasValues() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("updateAtlasValues")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
<para>updates the Atlas (indexed vertex array). Shall be overriden in subclasses </para>
</summary>
<remarks>
<para>updates the Atlas (indexed vertex array). Shall be overriden in subclasses </para>
</remarks>
</Docs>
</Member>
</Members>
</Type>