Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added Normal Distribution #56

Merged
merged 6 commits into from Jan 22, 2020
Merged
Show file tree
Hide file tree
Changes from 4 commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
19 changes: 19 additions & 0 deletions README.md
Expand Up @@ -89,6 +89,25 @@ func Midhinge(input Float64Data) (float64, error) {}
func Min(input Float64Data) (min float64, err error) {}
func MinkowskiDistance(dataPointX, dataPointY Float64Data, lambda float64) (distance float64, err error) {}
func Mode(input Float64Data) (mode []float64, err error) {}
func NormBoxMullerRvs(loc float64, scale float64, size int) []float64 {}
func NormCdf(x float64, loc float64, scale float64) float64 {}
func NormEntropy(loc float64, scale float64) float64 {}
func NormFit(data []float64) [2]float64{}
func NormInterval(alpha float64, loc float64, scale float64 ) [2]float64 {}
func NormIsf(p float64, loc float64, scale float64) (x float64) {}
func NormLogCdf(x float64, loc float64, scale float64) float64 {}
func NormLogPdf(x float64, loc float64, scale float64) float64 {}
func NormLogSf(x float64, loc float64, scale float64) float64 {}
func NormMean(loc float64, scale float64) float64 {}
func NormMedian(loc float64, scale float64) float64 {}
func NormMoment(n int, loc float64, scale float64) float64 {}
func NormPdf(x float64, loc float64, scale float64) float64 {}
func NormPpf(p float64, loc float64, scale float64) (x float64) {}
func NormPpfRvs(loc float64, scale float64, size int) []float64 {}
func NormSf(x float64, loc float64, scale float64) float64 {}
func NormStats(loc float64, scale float64, moments string) []float64 {}
func NormStd(loc float64, scale float64) float64 {}
func NormVar(loc float64, scale float64) float64 {}
func Pearson(data1, data2 Float64Data) (float64, error) {}
func Percentile(input Float64Data, percent float64) (percentile float64, err error) {}
func PercentileNearestRank(input Float64Data, percent float64) (percentile float64, err error) {}
Expand Down
Empty file added go
Empty file.
2 changes: 2 additions & 0 deletions go.mod
@@ -1 +1,3 @@
module github.com/montanaflynn/stats

go 1.13
montanaflynn marked this conversation as resolved.
Show resolved Hide resolved
256 changes: 256 additions & 0 deletions norm.go
@@ -0,0 +1,256 @@
package stats

import (
"math"
"math/rand"
"strings"
"time"
)

// NormPpfRvs generates random variates using the Point Percentile Function.
// For more information please visit: https://demonstrations.wolfram.com/TheMethodOfInverseTransforms/
func NormPpfRvs(loc float64, scale float64, size int) []float64 {
rand.Seed(time.Now().UnixNano())
var toReturn []float64
for i := 0; i < size; i++ {
toReturn = append(toReturn, NormPpf(rand.Float64(), loc, scale))
}
return toReturn
}

// NormBoxMullerRvs generates random variates using the Box–Muller transform.
// For more information please visit: http://mathworld.wolfram.com/Box-MullerTransformation.html
func NormBoxMullerRvs(loc float64, scale float64, size int) []float64 {
rand.Seed(time.Now().UnixNano())
var toReturn []float64
for i := 0; i < int(math.Floor(float64(size / 2)) + float64(size % 2)); i++ {
// u1 and u2 are uniformly distributed random numbers between 0 and 1.
u1 := rand.Float64()
u2 := rand.Float64()
// x1 and x2 are normally distributed random numbers.
x1 := loc + (scale * (math.Sqrt(-2*math.Log(u1)) * math.Cos(2*math.Pi*u2)))
toReturn = append(toReturn, x1)
if (i + 1) * 2 <= size {
x2 := loc + (scale * (math.Sqrt(-2*math.Log(u1)) * math.Sin(2*math.Pi*u2)))
toReturn = append(toReturn, x2)
}
}
return toReturn
}

// NormPdf is the probability density function.
func NormPdf(x float64, loc float64, scale float64) float64 {
return (math.Pow(math.E, -(math.Pow(x-loc, 2)) / (2 * math.Pow(scale, 2)))) / (scale* math.Sqrt(2 * math.Pi))
}

// NormLogPdf is the log of the probability density function.
func NormLogPdf(x float64, loc float64, scale float64) float64 {
return math.Log((math.Pow(math.E, -(math.Pow(x-loc, 2)) / (2 * math.Pow(scale, 2)))) / (scale* math.Sqrt(2 * math.Pi)))
}

// NormCdf is the cumulative distribution function.
func NormCdf(x float64, loc float64, scale float64) float64 {
return 0.5*(1 + math.Erf((x - loc) / (scale * math.Sqrt(2))))
}

// NormLogCdf is the log of the cumulative distribution function.
func NormLogCdf(x float64, loc float64, scale float64) float64 {
return math.Log(0.5*(1 + math.Erf((x - loc) / (scale * math.Sqrt(2)))))
}

// NormSf is the survival function (also defined as 1 - cdf, but sf is sometimes more accurate).
func NormSf(x float64, loc float64, scale float64) float64 {
return 1 - 0.5*(1 + math.Erf((x - loc) / (scale * math.Sqrt(2))))
}

// NormLogSf is the log of the survival function.
func NormLogSf(x float64, loc float64, scale float64) float64 {
return math.Log(1 - 0.5*(1 + math.Erf((x - loc) / (scale * math.Sqrt(2)))))
}

// NormPpf is the point percentile function.
// This is based on Peter John Acklam's inverse normal CDF.
// algorithm: http://home.online.no/~pjacklam/notes/invnorm/ (no longer visible).
// For more information please visit: https://stackedboxes.org/2017/05/01/acklams-normal-quantile-function/
func NormPpf(p float64, loc float64, scale float64) (x float64) {
const (
a1 = -3.969683028665376e+01
a2 = 2.209460984245205e+02
a3 = -2.759285104469687e+02
a4 = 1.383577518672690e+02
a5 = -3.066479806614716e+01
a6 = 2.506628277459239e+00

b1 = -5.447609879822406e+01
b2 = 1.615858368580409e+02
b3 = -1.556989798598866e+02
b4 = 6.680131188771972e+01
b5 = -1.328068155288572e+01

c1 = -7.784894002430293e-03
c2 = -3.223964580411365e-01
c3 = -2.400758277161838e+00
c4 = -2.549732539343734e+00
c5 = 4.374664141464968e+00
c6 = 2.938163982698783e+00

d1 = 7.784695709041462e-03
d2 = 3.224671290700398e-01
d3 = 2.445134137142996e+00
d4 = 3.754408661907416e+00

plow = 0.02425
phigh = 1 - plow
)

if p < 0 || p > 1 {
return math.NaN()
} else if p == 0 {
return -math.Inf(0)
} else if p == 1 {
return math.Inf(0)
}

if p < plow {
q := math.Sqrt(-2 * math.Log(p))
x = (((((c1*q+c2)*q+c3)*q+c4)*q+c5)*q + c6) /
((((d1*q+d2)*q+d3)*q+d4)*q + 1)
} else if phigh < p {
q := math.Sqrt(-2 * math.Log(1-p))
x = -(((((c1*q+c2)*q+c3)*q+c4)*q+c5)*q + c6) /
((((d1*q+d2)*q+d3)*q+d4)*q + 1)
} else {
q := p - 0.5
r := q * q
x = (((((a1*r+a2)*r+a3)*r+a4)*r+a5)*r + a6) * q /
(((((b1*r+b2)*r+b3)*r+b4)*r+b5)*r + 1)
}

e := 0.5*math.Erfc(-x/math.Sqrt2) - p
u := e * math.Sqrt(2*math.Pi) * math.Exp(x*x/2)
x = x - u/(1+x*u/2)

return x*scale + loc
}

// NormIsf is the inverse survival function (inverse of sf).
func NormIsf(p float64, loc float64, scale float64) (x float64) {
if -NormPpf(p, loc, scale) == 0 {
return 0
}
return -NormPpf(p, loc, scale)
}

// NormMoment approximates the non-central (raw) moment of order n.
// For more information please visit: https://math.stackexchange.com/questions/1945448/methods-for-finding-raw-moments-of-the-normal-distribution
func NormMoment(n int, loc float64, scale float64) float64 {
toReturn := 0.0
for i := 0; i < n + 1; i++ {
if (n-i) % 2 == 0 {
toReturn += float64(Ncr(n, i)) * (math.Pow(loc, float64(i))) * (math.Pow(scale, float64(n - i))) *
(float64(factorial(n - i)) / ((math.Pow(2.0, float64((n - i) / 2))) *
float64(factorial((n - i) / 2))))
}
}
return toReturn
}
// NormStats returns the mean, variance, skew, and/or kurtosis.
// Mean(‘m’), variance(‘v’), skew(‘s’), and/or kurtosis(‘k’).
// Takes string containing any of 'mvsk'.
// Returns array of m v s k in that order.
func NormStats(loc float64, scale float64, moments string) []float64 {
var toReturn []float64
if strings.ContainsAny(moments, "m") {
toReturn = append(toReturn, loc)
}
if strings.ContainsAny(moments, "v") {
toReturn = append(toReturn, math.Pow(scale, 2))
}
if strings.ContainsAny(moments, "s") {
toReturn = append(toReturn, 0.0)
}
if strings.ContainsAny(moments, "k") {
toReturn = append(toReturn, 0.0)
}
return toReturn
}

// NormEntropy is the differential entropy of the RV.
func NormEntropy(loc float64, scale float64) float64 {
return math.Log(scale * math.Sqrt(2 * math.Pi * math.E))
}

// NormFit returns the maximum likelihood estimators for the Normal Distribution.
// Takes array of float64 values.
// Returns array of Mean followed by Standard Deviation.
func NormFit(data []float64) [2]float64{
sum := 0.00
mean := 0.00
for i := 0; i < len(data); i++ {
sum += data[i]
}
mean = sum / float64(len(data))
stdNumerator := 0.00
for i := 0; i < len(data); i++ {
stdNumerator += math.Pow(data[i]-mean, 2)
}
return [2]float64{mean , math.Sqrt((stdNumerator)/(float64(len(data))))}
}

// NormMedian is the median of the distribution.
func NormMedian(loc float64, scale float64) float64 {
return loc
}

// NormMean is the mean/expected value of the distribution.
func NormMean(loc float64, scale float64) float64 {
return loc
}

// NormVar is the variance of the distribution.
func NormVar(loc float64, scale float64) float64 {
return math.Pow(scale, 2)
}

// NormStd is the standard deviation of the distribution.
func NormStd(loc float64, scale float64) float64 {
return scale
}

// NormInterval finds endpoints of the range that contains alpha percent of the distribution.
func NormInterval(alpha float64, loc float64, scale float64 ) [2]float64 {
q1 := (1.0-alpha)/2
q2 := (1.0+alpha)/2
a := NormPpf(q1, loc, scale)
b := NormPpf(q2, loc, scale)
return [2]float64{a, b}
}

// factorial is the naive factorial algorithm.
func factorial(x int) int {
if x == 0 {
return 1
}
return x * factorial(x - 1)
}

// Ncr is an N choose R algorithm.
// Aaron Cannon's algorithm.
func Ncr(n, r int) int {
if n <= 1 || r == 0 || n == r {
return 1
}
if newR := n - r; newR < r {
r = newR
}
if r == 1 {
return n
}
ret := int(n - r + 1)
for i, j := ret+1, int(2); j <= r; i, j = i+1, j+1 {
ret = ret * i / j
}
return ret
}