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[Empire in Ruins] Ogre wounds are calculated incorrectly #1356

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moo-man opened this issue Nov 18, 2022 · 0 comments · Fixed by #1363
Closed

[Empire in Ruins] Ogre wounds are calculated incorrectly #1356

moo-man opened this issue Nov 18, 2022 · 0 comments · Fixed by #1363

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@moo-man
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moo-man commented Nov 18, 2022

Ogres wounds are not multiplied by 2 for being large sized (see ogre attribute table).

To reproduce: create an ogre using character creation. Finish character creation. Wounds are calculated as if human instead of ogre.
From: The First#7330
foundry: 10.288
wfrp4e: 6.2.1
wfrp4e-archives1: 2.4.1
wfrp4e-archives2: 3.0.0
wfrp4e-core: 3.0.2
wfrp4e-dotr: 2.3.4
wfrp4e-eis: 2.3.4
wfrp4e-empire-ruins: 3.0.1
wfrp4e-horned-rat: 2.0.1
wfrp4e-pbtt: 2.2.3
wfrp4e-rnhd: 3.0.0
wfrp4e-starter-set: 3.0.0
wfrp4e-ua1: 2.3.2
Active Modules: about-face, colorsettings, dd-import, drag-ruler, easy-target, fast-flip, foundryvtt-simple-calendar, lib-wrapper, mcc, popout, quick-insert, settings-extender, smalltime, socketlib, token-action-hud, tokenmagic, wfrp4e-gm-toolkit, forge-vtt, forge-vtt-optional

moo-man added a commit that referenced this issue Nov 18, 2022
@moo-man moo-man added this to the 6.2.2 milestone Nov 24, 2022
@moo-man moo-man mentioned this issue Nov 25, 2022
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